# Games & graphics: what’s taking off on GitHub Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Data as of 2026-10-30 11:02 UTC, updated every 30 minutes. 1. **valentderah/totk-pc-recomp** — 7.7 · Early signal · Games & graphics · C · +418 stars measured 2026-10-30, 00:16–10:48 UTC, ≈ 866 by evening Static recompilation of The Legend of Zelda: Tears of the Kingdom into a native Windows x86-64 application with a Vulkan renderer. Game files are not included; you need your own copy. Full card: https://gitnova.dev/en/r/valentderah/totk-pc-recomp.md 2. **horizon-rust/horizon** — 6.9 · Breakout · Games & graphics · Rust · +204 stars measured 2026-10-30, 00:15–10:48 UTC, ≈ 486 by evening A from-scratch Rust reimplementation of Minecraft: Java Edition that loads vanilla worlds and is validated against the original through 281 differential test harnesses. It also exposes a CLI and MCP interface so scripts and AI agents can… Full card: https://gitnova.dev/en/r/horizon-rust/horizon.md 3. **shirai91/nx2android** — 6.4 · Early signal · Games & graphics · C · +78 stars measured 2026-10-30, 00:16–10:48 UTC, ≈ 198 by evening A compatibility layer for porting Nintendo Switch games to Android: the game's arm64 code runs natively, Switch system services are replaced by a host, and NVN graphics are replayed on Vulkan. Requires your own game files and prod.keys. Full card: https://gitnova.dev/en/r/shirai91/nx2android.md 4. **Humpalumps/Ultra-Water** — 6.1 · Early signal · Games & graphics · JavaScript · +94 stars measured 2026-10-30, 00:16–10:49 UTC, ≈ 205 by evening Real-time ocean renderer for three.js on WebGL2: FFT waves, shore breakers, foam, caustics, underwater rendering and buoyancy at 200+ fps. Full card: https://gitnova.dev/en/r/Humpalumps/Ultra-Water.md 5. **Djihads80/Eglantine** — 5.7 · Early signal · Games & graphics · C++ · +39 stars measured 2026-10-30, 02:24–10:49 UTC, ≈ 108 by evening Eglantine is a free, open-source Nintendo Switch 2 emulator written in C++, derived from Eden, Yuzu and Sudachi. It aims to run commercial Switch 2 games on Windows, Linux, macOS, Android and FreeBSD. Full card: https://gitnova.dev/en/r/Djihads80/Eglantine.md 6. **jrouwe/JoltPhysics** — 5.6 · Breakout · Games & graphics · C++ · Not enough measurements today A multi-core friendly rigid body physics and collision detection library in C++ for games and VR, used by Horizon Forbidden West and Death Stranding 2. Full card: https://gitnova.dev/en/r/jrouwe/JoltPhysics.md 7. **Villagers654/Venture** — 5.1 · Early signal · Games & graphics · C++ · +25 stars measured 2026-10-30, 00:16–10:49 UTC, ≈ 74 by evening A Meta Quest emulator for PC VR written in C++: runs Quest games you own on Windows and Linux without a virtual machine, via OpenXR and the GPU. Full card: https://gitnova.dev/en/r/Villagers654/Venture.md 8. **seedds/nxnative** — 4.6 · Peaking · Games & graphics · Python · +241 stars measured 2026-10-30, 00:16–10:49 UTC, ≈ 570 by evening A tool that turns a folder of your own Nintendo Switch NSP files into an unsigned IPA for iPhone, iPad and Mac. Games run natively on the Apple chip, not emulated: the game's code executes directly and NVN graphics are rebuilt on Metal. Full card: https://gitnova.dev/en/r/seedds/nxnative.md 9. **sloemo01/diorama** — 4.4 · Early signal · Games & graphics · JavaScript · +4 stars measured 2026-10-30, 09:22–10:49 UTC, ≈ 32 by evening A playbook and Three.js code kit for building small pixel-art dioramas as deterministic scenes with a locked camera, 64-colour palette, ordered dithering and inked contours. Full card: https://gitnova.dev/en/r/sloemo01/diorama.md 10. **NotRexed/SkyboundTotk** — 4.4 · Early signal · Games & graphics · C++ · +14 stars measured 2026-10-30, 00:16–10:49 UTC, ≈ 42 by evening An experimental Windows x64 static recompilation project for The Legend of Zelda: Tears of the Kingdom (base version 1.0.0): AArch64 game code is translated to C and built into a native executable with a WebGPU renderer. Requires your own… Full card: https://gitnova.dev/en/r/NotRexed/SkyboundTotk.md 11. **tangency-labs/solidcraft** — 3.9 · Cooling · Games & graphics · Rust · +137 stars measured 2026-10-30, 00:16–10:50 UTC, ≈ 323 by evening An open-source parametric 3D CAD written in pure Rust, a clean-room reimplementation of Autodesk Fusion 360, with sketch constraints, a feature timeline, and export to STEP/IGES/STL. Runs as a desktop app, in the browser, or headless via… Full card: https://gitnova.dev/en/r/tangency-labs/solidcraft.md 12. **Droid-Deck/DroidDeck** — 3.7 · Steady · Games & graphics · Kotlin · +185 stars measured 2026-10-30, 00:17–10:50 UTC, ≈ 392 by evening DroidDeck brings the SteamOS experience to Android: runs Valve's Steam client in Big Picture mode and Windows games via ARM64 Proton on Adreno-based devices. Requires Android 9+ and Adreno 730/8xx, no root needed. Full card: https://gitnova.dev/en/r/Droid-Deck/DroidDeck.md 13. **mamcjr/BOTWRecompAndroid** — 3.5 · Early signal · Games & graphics · C · +17 stars measured 2026-10-30, 00:17–10:50 UTC, ≈ 38 by evening A static recompilation of The Legend of Zelda: Breath of the Wild (Switch 1.0.0/1.6.0/1.8.2) for Android: the game's ARM64 code becomes C and its NVN graphics are translated to Vulkan. No game files included; you need your own dump. Full card: https://gitnova.dev/en/r/mamcjr/BOTWRecompAndroid.md 14. **zeux/meshoptimizer** — 3.5 · Breakout · Games & graphics · C++ · +25 stars measured 2026-10-30, 00:19–10:51 UTC, ≈ 59 by evening C/C++ library for optimizing triangle meshes: indexing, vertex cache and fetch optimization, quantization, simplification and compression to make GPU rendering faster and data smaller. Full card: https://gitnova.dev/en/r/zeux/meshoptimizer.md 15. **patch-gg/anymove** — 3.4 · Cooling · Games & graphics · Python · +14 stars measured 2026-10-30, 00:16–10:51 UTC, ≈ 34 by evening Turns one AI-generated video of a creature into a rigged 3D animation: a DINOv2 joint reader finds joints in two camera views, the rig is fitted frame by frame, and a GLB is exported. Full card: https://gitnova.dev/en/r/patch-gg/anymove.md 16. **TokisanGames/Terrain3D** — 3.3 · Breakout · Games & graphics · C++ · Not enough measurements today A C++ GDExtension addon for Godot 4 that provides an editable terrain system with sculpting, texture painting, foliage instancing, and heightmap import from tools like Gaea, World Machine, and Unity. Full card: https://gitnova.dev/en/r/TokisanGames/Terrain3D.md 17. **boykopovar/AnyPS5** — 3.3 · Cooling · Games & graphics · C++ · +108 stars measured 2026-10-30, 00:17–10:51 UTC, ≈ 249 by evening Tool for automatically porting PS5 executables to Linux and Windows: a relinker converts the binary to the target system's native format, and implementations of system prx libraries enable dynamic linking without emulation. Full card: https://gitnova.dev/en/r/boykopovar/AnyPS5.md 18. **kuraeow/ultratears** — 3.3 · Cooling · Games & graphics · C · +7 stars measured 2026-10-30, 00:17–10:51 UTC, ≈ 24 by evening Unofficial native Windows port of The Legend of Zelda: Tears of the Kingdom 1.4.3 built via static recompilation (ARM64 → C → x86-64). No game files included: it builds locally from your own game dump. Full card: https://gitnova.dev/en/r/kuraeow/ultratears.md 19. **ly05010419/MacNativeGames** — 3.2 · Cooling · Games & graphics · C · +85 stars measured 2026-10-30, 00:17–10:51 UTC, ≈ 177 by evening A script that builds a native macOS app from your own copy of The Legend of Zelda: Tears of the Kingdom (XCI/NSP) for Apple silicon: the game's ARM64 code runs directly, graphics rebuilt on Metal 4. Full card: https://gitnova.dev/en/r/ly05010419/MacNativeGames.md 20. **MCG-NJU/AutoTavern** — 3.1 · Early signal · Games & graphics · Rust · +11 stars measured 2026-10-30, 00:17–10:51 UTC, ≈ 23 by evening A Rust Hearthstone Battlegrounds simulator with Python bindings and a 960-task benchmark for evaluating LLM and RL agent decisions in the game. Full card: https://gitnova.dev/en/r/MCG-NJU/AutoTavern.md 21. **mrdoob/three.js** — 3.0 · Steady · Games & graphics · JavaScript · +26 stars measured 2026-10-30, 00:18–10:51 UTC, ≈ 56 by evening JavaScript 3D library for the browser with WebGL and WebGPU renderers plus SVG and CSS3D addons. Suited for interactive 3D scenes, visualizations and WebXR apps. Full card: https://gitnova.dev/en/r/mrdoob/three.js.md 22. **wesbos/3d-model-anything** — 3.0 · Cooling · Games & graphics · Swift · +79 stars measured 2026-10-30, 00:17–10:51 UTC, ≈ 150 by evening A toolkit with an iPhone app that captures rooms via LiDAR and photos, a Three.js viewer, and the scan-to-threejs agent skill for iteratively reconstructing editable 3D room scenes. Full card: https://gitnova.dev/en/r/wesbos/3d-model-anything.md 23. **RanggaCasper/MostWanted-Android** — 3.0 · Early signal · Games & graphics · C++ · +1 star measured 2026-10-30, 09:22–10:51 UTC, ≈ 13 by evening Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition), statically recompiling the x86 code to C++ for arm64 with a Vulkan renderer and SDL3. Requires your own legally acquired game files; no assets included. Full card: https://gitnova.dev/en/r/RanggaCasper/MostWanted-Android.md 24. **Revivedx/SavageWindRecomp** — 2.8 · Cooling · Games & graphics · C · +41 stars measured 2026-10-30, 00:17–10:52 UTC, ≈ 91 by evening Static recompilation of The Legend of Zelda: Breath of the Wild (Switch v1.8.2) into a native Windows/Linux application, requiring the user's own game dump. It aims to provide a PC version with graphics options, mods, and keyboard/mouse… Full card: https://gitnova.dev/en/r/Revivedx/SavageWindRecomp.md 25. **godotengine/godot** — 2.8 · Steady · Games & graphics · C++ · +21 stars measured 2026-10-30, 00:18–10:52 UTC, ≈ 48 by evening Cross-platform open-source game engine for creating 2D and 3D games from a unified interface. Games can be exported with one click to desktop, mobile, web platforms and consoles. Full card: https://gitnova.dev/en/r/godotengine/godot.md 26. **th0mk/nfsu2-web** — 2.8 · Peaking · Games & graphics · C · +19 stars measured 2026-10-30, 00:18–10:52 UTC, ≈ 44 by evening A fan project that runs the PC version of Need for Speed: Underground 2 (2004) in the browser: the game's x86 code is statically recompiled to C and compiled to WebAssembly, Direct3D 9 runs on WebGPU and sound on Web Audio. You need your… Full card: https://gitnova.dev/en/r/th0mk/nfsu2-web.md 27. **canitcode/video2rig** — 2.7 · Early signal · Games & graphics · Python · +7 stars measured 2026-10-30, 00:18–10:52 UTC, ≈ 18 by evening A tool that transfers motion from an AI-generated video of your own 3D model's first frame onto your own rig's skeleton in Blender, producing a regular Action without hand-placed points. Full card: https://gitnova.dev/en/r/canitcode/video2rig.md 28. **morerokk/MHGURecomp** — 2.7 · Early signal · Games & graphics · C · +9 stars measured 2026-10-30, 00:18–10:53 UTC, ≈ 21 by evening A native PC port of Monster Hunter Generations Ultimate: the game's 32-bit ARM code is statically recompiled to C, with Switch services and NVN reimplemented on Windows and Vulkan rendering. Requires your own 1.4.0 game files. Full card: https://gitnova.dev/en/r/morerokk/MHGURecomp.md 29. **ttom795/Skyrim_Android** — 2.6 · Early signal · Games & graphics · C · +10 stars measured 2026-10-30, 00:19–10:53 UTC, ≈ 22 by evening Unofficial native Android port of Skyrim (PC, 2011) via static recompilation of TESV.exe and DLLs into C, translating D3D9 to Vulkan. Requires your own game copy; ships no game data. Full card: https://gitnova.dev/en/r/ttom795/Skyrim_Android.md 30. **aseprite/aseprite** — 2.4 · Steady · Games & graphics · C++ · +8 stars measured 2026-10-30, 00:19–10:53 UTC, ≈ 22 by evening Animated sprite editor and pixel art tool for Windows, macOS and Linux, with layers, frames, palettes and export to sprite sheets and GIF. Full card: https://gitnova.dev/en/r/aseprite/aseprite.md 31. **kuscholar/iDeck** — 2.4 · Cooling · Games & graphics · C · +8 stars measured 2026-10-30, 00:18–10:53 UTC, ≈ 19 by evening iDeck runs Valve's real Steam client in Big Picture mode on iPhone and iPad, executing compatible Windows PC games locally via Madeira, Wine, FEX and Metal without streaming from a gaming PC. Full card: https://gitnova.dev/en/r/kuscholar/iDeck.md 32. **raymondchins/Bridgeplay** — 2.4 · Steady · Games & graphics · Scala · +13 stars measured 2026-10-30, 00:20–10:54 UTC, ≈ 34 by evening Bridgeplay runs Windows-only Steam games on Apple Silicon Macs directly inside the native Steam client, using Apple's Game Porting Toolkit and WineCX. It registers as a Steam Play compatibility tool, so games appear in your Mac library… Full card: https://gitnova.dev/en/r/raymondchins/Bridgeplay.md 33. **saulob/dragons-crown-pro-pc** — 2.4 · Steady · Games & graphics · C++ · +6 stars measured 2026-10-30, 00:18–10:54 UTC, ≈ 18 by evening Native PC port of Dragon's Crown Pro from PS4 to Windows (and experimentally Linux/Steam Deck): the game's own code runs directly via replacement PS4 system libraries and a Vulkan renderer derived from shadPS4. Requires your own legally… Full card: https://gitnova.dev/en/r/saulob/dragons-crown-pro-pc.md 34. **optiscaler/OptiScaler** — 2.3 · Steady · Games & graphics · C++ · +15 stars measured 2026-10-30, 00:20–10:54 UTC, ≈ 35 by evening OptiScaler is a middleware that intercepts upscaler calls in games (DLSS2+/FSR2+/XeSS) and redirects them to a chosen backend, allowing replacement of one technology with another. It also manages frame generation, including experimental… Full card: https://gitnova.dev/en/r/optiscaler/OptiScaler.md 35. **DreamyLab30/Filmimic** — 2.3 · Early signal · Games & graphics · C++ · +1 star measured 2026-10-30, 00:17–10:54 UTC, ≈ 8 by evening Real-time film emulation plugin for Unreal Engine: 21 looks, grain, halation, lens effects, Blueprint controls and reusable presets. Full card: https://gitnova.dev/en/r/DreamyLab30/Filmimic.md 36. **jhaizhou-ops/d2r-mobile** — 2.2 · Cooling · Games & graphics · C · +15 stars measured 2026-10-30, 00:19–10:54 UTC, ≈ 36 by evening Open-source iOS compatibility layer for Diablo II: Resurrected with the Reign of the Warlock expansion that runs your own Switch copy natively on iPhone and iPad with touch controls and 60 fps. Bring your own game files. Full card: https://gitnova.dev/en/r/jhaizhou-ops/d2r-mobile.md 37. **MaaAssistantArknights/MaaAssistantArknights** — 2.2 · Steady · Games & graphics · C++ · +13 stars measured 2026-10-30, 00:20–10:54 UTC, ≈ 28 by evening A computer-vision based tool that automates daily tasks in Arknights, including battles, base management, recruitment, and reward collection. Full card: https://gitnova.dev/en/r/MaaAssistantArknights/MaaAssistantArknights.md 38. **Ryder191/haloflux** — 2.1 · Steady · Games & graphics · HTML · +10 stars measured 2026-10-30, 00:18–10:54 UTC, ≈ 21 by evening A beat-driven sci-fi light-ring visualization: a woven light-field core, a rotating ring of micro data panels and layered outward beams, built with pure native Canvas in a single zero-dependency HTML file; also ships as a Wallpaper Engine… Full card: https://gitnova.dev/en/r/Ryder191/haloflux.md 39. **deadinside28/bloodborne_pc** — 2.1 · Steady · Games & graphics · C++ · +11 stars measured 2026-10-30, 00:20–10:55 UTC, ≈ 31 by evening A native Linux port of Bloodborne: runs the original PS4 executable directly on x86-64, replacing PS4 system libraries and translating GPU work to Vulkan. Requires your own dump of CUSA03173 v1.09. Full card: https://gitnova.dev/en/r/deadinside28/bloodborne_pc.md 40. **Shagg88/COGBox** — 2.1 · Cooling · Games & graphics · C++ · +4 stars measured 2026-10-30, 00:17–10:55 UTC, ≈ 12 by evening COGBox is a launcher for native Windows ports of Gears of War 2, 3 and Judgment, built by static recompilation of the Xbox 360 code without an emulator. Requires your own game copy and title update. Full card: https://gitnova.dev/en/r/Shagg88/COGBox.md 41. **fjaeckel/seriesoftubes** — 2.0 · Steady · Games & graphics · JavaScript · +1 star measured 2026-10-30, 00:18–10:55 UTC, ≈ 5 by evening A free cartoon browser game about how the internet really works: lay fiber and subsea cables, peer at IXPs, bill on the 95th percentile and survive backhoes, sharks and route leaks on your way to Tier 1. Full card: https://gitnova.dev/en/r/fjaeckel/seriesoftubes.md 42. **peiikai/LASRecomp** — 2.0 · Cooling · Games & graphics · C · +15 stars measured 2026-10-30, 00:20–10:55 UTC, ≈ 31 by evening A static recompilation of The Legend of Zelda: Link's Awakening (Switch, 2019) into a native Windows, macOS and Linux application with an unlocked aspect ratio and a built-in randomizer. Requires your own legally dumped copy of the game… Full card: https://gitnova.dev/en/r/peiikai/LASRecomp.md 43. **sdli1995/dlssg_for_sm86** — 1.9 · Steady · Games & graphics · HTML · +10 stars measured 2026-10-30, 00:20–10:55 UTC, ≈ 25 by evening A mod for Windows D3D12 games that enables DLSS frame generation on RTX 30 (SM86) and RTX 20 (SM75) GPUs via a system DLL proxy. It bundles its own C++ wrapper, PTX/Cubin and the 310.1 model in a single DLL, with no CUDA Toolkit required. Full card: https://gitnova.dev/en/r/sdli1995/dlssg_for_sm86.md 44. **thebcd69/bcd-games** — 1.9 · Steady · Games & graphics · C · +10 stars measured 2026-10-30, 00:22–10:55 UTC, ≈ 22 by evening BCD is a launcher that runs Windows PC games on iPhone and iPad via Wine, FEX and DXMT translating Direct3D to Metal; it includes Steam and GOG sign-in, downloads and game launching. Full card: https://gitnova.dev/en/r/thebcd69/bcd-games.md 45. **bc160201983/Uncharted-The-Nathan-Drake-Collection-PC-port** — 1.9 · Steady · Games & graphics · C++ · +7 stars measured 2026-10-30, 00:21–10:55 UTC, ≈ 21 by evening A PC port of Uncharted: The Nathan Drake Collection from PS4 to Windows: the game's own x86-64 code runs natively, PS4 system libraries are emulated, and rendering goes through Vulkan. No game files are included — you need your own… Full card: https://gitnova.dev/en/r/bc160201983/Uncharted-The-Nathan-Drake-Collection-PC-port.md 46. **mihawk-99/PS5_MihawkOS** — 1.9 · Steady · Games & graphics · C · +8 stars measured 2026-10-30, 00:22–10:56 UTC, ≈ 16 by evening A homebrew OS for jailbroken PS5 consoles that runs 32-bit and 64-bit Windows programs through a Wine/Proton runtime, with a Windows 11-style desktop, taskbar, File Explorer and its own Chromium-based browser. Full card: https://gitnova.dev/en/r/mihawk-99/PS5_MihawkOS.md 47. **bobeff/open-source-games** — 1.9 · Cooling · Games & graphics · Python · +14 stars measured 2026-10-30, 00:21–10:56 UTC, ≈ 28 by evening A curated list of open-source video games and open-source remakes of commercial games, grouped by genre from shooters and strategies to city builders. Full card: https://gitnova.dev/en/r/bobeff/open-source-games.md 48. **samwhosung/benilla** — 1.8 · Steady · Games & graphics · Rust · +5 stars measured 2026-10-30, 00:22–10:56 UTC, ≈ 12 by evening A World of Warcraft 1.12.1 client written from scratch in Rust and Bevy: it reads game data from your own install, connects to a 1.12.1 server over the original protocol and runs addons. Suits playing on private servers and as a… Full card: https://gitnova.dev/en/r/samwhosung/benilla.md 49. **BlueHeisenberg/SCSKiller** — 1.8 · Cooling · Games & graphics · C# · +10 stars measured 2026-10-30, 00:21–10:56 UTC, ≈ 22 by evening A Windows tool that precompiles a game's shaders into the GPU driver cache ahead of time to remove shader compilation stutter during play. Supports DirectX 12 and DirectX 11 on NVIDIA and AMD. Full card: https://gitnova.dev/en/r/BlueHeisenberg/SCSKiller.md 50. **Meloong-Git/PCL** — 1.8 · Cooling · Games & graphics · Visual Basic .NET · +7 stars measured 2026-10-30, 00:20–10:56 UTC, ≈ 17 by evening Plain Craft Launcher (PCL) is an open-source Minecraft launcher for Windows written in Visual Basic .NET: launching the game, downloading versions and mods, with built-in help. Sources are synced with each release. Full card: https://gitnova.dev/en/r/Meloong-Git/PCL.md 51. **ahwootech/BRUTAL** — 1.8 · Cooling · Games & graphics · C# · +4 stars measured 2026-10-30, 00:22–10:56 UTC, ≈ 14 by evening An open source C# framework for building games or your own game engine: it provides direct access to native APIs and Vulkan via a custom interop layer, plus maths, memory, concurrency and bindings to GLFW, ImGui, FMOD, Jolt and other… Full card: https://gitnova.dev/en/r/ahwootech/BRUTAL.md 52. **mrdoob/slop-newyork** — 1.8 · Cooling · Games & graphics · JavaScript · +3 stars measured 2026-10-30, 00:18–11:00 UTC, ≈ 8 by evening A New York City simulation built with three.js, WebGPURenderer and TSL: explore Manhattan on foot, by car, by bicycle or by helicopter. Open code meant for forking and experiments. Full card: https://gitnova.dev/en/r/mrdoob/slop-newyork.md 53. **Noniv/web-ocean** — 1.8 · Cooling · Games & graphics · HTML · +11 stars measured 2026-10-30, 00:23–10:56 UTC, ≈ 24 by evening , Full card: https://gitnova.dev/en/r/Noniv/web-ocean.md 54. **NVIDIA-Omniverse/usd-brep** — 1.8 · Steady · Games & graphics · C++ · +5 stars measured 2026-10-30, 00:21–10:56 UTC, ≈ 14 by evening A standalone C++ and Python library for NURBS-based boundary representation (BRep) solid modeling, integrated with OpenUSD. Intended for working with CAD geometry in Omniverse scenes. Full card: https://gitnova.dev/en/r/NVIDIA-Omniverse/usd-brep.md 55. **josiahg2502-glitch/BrawlRecompiled** — 1.7 · Steady · Games & graphics · C++ · +4 stars measured 2026-10-30, 00:19–10:56 UTC, ≈ 12 by evening Native PC port of Super Smash Bros. Brawl made by statically recompiling the game's PowerPC code to C++ without an emulator. Requires your own disc image and supports SD mods like Project+ and REX. Full card: https://gitnova.dev/en/r/josiahg2502-glitch/BrawlRecompiled.md 56. **SubmitGame/awesome-decomp-games** — 1.7 · Cooling · Games & graphics · Python · +10 stars measured 2026-10-30, 00:21–10:56 UTC, ≈ 23 by evening An auto-refreshed rated list of decompiled, recompiled and reverse-engineered games: source ports, engine remakes, browser ports and disassemblies. Full card: https://gitnova.dev/en/r/SubmitGame/awesome-decomp-games.md 57. **iam567/rich4-renew-app** — 1.7 · Steady · Games & graphics · TypeScript · +7 stars measured 2026-10-30, 00:22–10:56 UTC, ≈ 15 by evening A high-resolution remake of the board game Rich4 (大富翁4), built with Vite and TypeScript and packaged as an iOS app via Capacitor. It reconstructs the original rules from disassembly and adds new modes like 大富豪模式 and the Kabukicho map. Full card: https://gitnova.dev/en/r/iam567/rich4-renew-app.md 58. **ryderclanky/BotW-Native** — 1.7 · Cooling · Games & graphics · C++ · +5 stars measured 2026-10-30, 00:22–11:00 UTC, ≈ 11 by evening Static recompilation of Wii U Breath of the Wild (v1.5.0) into a native Windows program with a Vulkan backend; no emulator or JIT, and no game assets are included. Full card: https://gitnova.dev/en/r/ryderclanky/BotW-Native.md 59. **Jakeschincariol/console-skill** — 1.6 · Steady · Games & graphics · Python · +3 stars measured 2026-10-30, 00:19–10:56 UTC, ≈ 9 by evening A set of 11 Claude skills for porting PS2 games you own to PC via the PS2Recomp static recompiler: reverse engineering, backend, graphics, sound, controllers and mods. Not an emulator — MIPS code is translated to C++ and built into a… Full card: https://gitnova.dev/en/r/Jakeschincariol/console-skill.md 60. **ihhub/fheroes2** — 1.6 · Steady · Games & graphics · C++ · +1 star measured 2026-10-30, 00:22–10:56 UTC, ≈ 3 by evening An open source multiplatform engine recreating Heroes of Might and Magic II from scratch, with improved AI, high-resolution support, fixes and UI enhancements. Full card: https://gitnova.dev/en/r/ihhub/fheroes2.md 61. **K0NL/B2recomp** — 1.6 · Cooling · Games & graphics · C · +7 stars measured 2026-10-30, 00:23–10:57 UTC, ≈ 15 by evening Unofficial static recompilation of Bayonetta 2 (Switch) for Windows: translates the game's AArch64 code to C on your own PC from your own dump and runs it natively via a reimplemented system layer and NVN on Vulkan. Full card: https://gitnova.dev/en/r/K0NL/B2recomp.md 62. **PrismLauncher/PrismLauncher** — 1.6 · Cooling · Games & graphics · C++ · +2 stars measured 2026-10-30, 00:22–10:56 UTC, ≈ 7 by evening A custom Minecraft launcher (fork of MultiMC) for managing multiple game installations, modpacks and accounts at once. Full card: https://gitnova.dev/en/r/PrismLauncher/PrismLauncher.md 63. **OAleex/OpenShao** — 1.6 · Cooling · Games & graphics · C++ · +3 stars measured 2026-10-30, 00:22–10:56 UTC, ≈ 8 by evening Native PC port of Mortal Kombat: Shaolin Monks (Xbox) via static recompilation. Requires your own legally obtained game copy; adds resolution and render scale settings, display modes, and remappable controls. Full card: https://gitnova.dev/en/r/OAleex/OpenShao.md 64. **LoreanXavier/pt-pc** — 1.5 · Steady · Games & graphics · C++ · +4 stars measured 2026-10-30, 00:21–10:57 UTC, ≈ 12 by evening A native C++ PC port of P.T. (Kojima Productions' 2014 PS4 teaser) with a Vulkan renderer: game data is read at runtime from your own PS4 copy, no emulator involved. Full card: https://gitnova.dev/en/r/LoreanXavier/pt-pc.md 65. **Xc1Ym/LumaNX** — 1.5 · Cooling · Games & graphics · Python · +4 stars measured 2026-10-30, 00:23–10:57 UTC, ≈ 7 by evening A native macOS launcher that imports player-owned Switch NSP games and runs them on Apple Silicon via an external nxnative engine with Metal rendering. It organizes the library, updates and DLC, and handles preparation and runtime builds. Full card: https://gitnova.dev/en/r/Xc1Ym/LumaNX.md 66. **ravensclawx/HBLauncher** — 1.5 · Cooling · Games & graphics · C · +2 stars measured 2026-10-30, 00:22–10:57 UTC, ≈ 4 by evening Homebrew app launcher for SmileBASIC on Nintendo Switch 2 with a GPU app SDK, Pico setup, and a Hello World example. Full card: https://gitnova.dev/en/r/ravensclawx/HBLauncher.md 67. **arnaldolima1/gow-ascension-pc** — 1.5 · Steady · Games & graphics · Python · +6 stars measured 2026-10-30, 00:23–10:57 UTC, ≈ 14 by evening An experiment in static recompilation of God of War: Ascension (PS3) to run natively on PC via ps3recomp. It is not an emulator: the game's code is translated to C++ and compiled for Windows, but currently only reaches the first level at… Full card: https://gitnova.dev/en/r/arnaldolima1/gow-ascension-pc.md 68. **phaserjs/phaser** — 1.5 · Steady · Games & graphics · JavaScript · Not enough measurements today Phaser is a free open-source 2D HTML5 game framework with WebGL and Canvas rendering for desktop and mobile browsers. It provides scene management, physics, animation, input, and a large ecosystem for building web games in JavaScript or… Full card: https://gitnova.dev/en/r/phaserjs/phaser.md 69. **SandboxWorldOnline/Open-Terraria** — 1.4 · Steady · Games & graphics · TypeScript · +7 stars measured 2026-10-30, 00:25–10:57 UTC, ≈ 13 by evening A TypeScript/Web rewrite of Terraria 1.4.5.8 built without a game engine using Canvas 2D + WebGL2, supporting import of vanilla worlds/characters, mods and texture packs. It also documents an AI-agent "vibe coding" experiment. Full card: https://gitnova.dev/en/r/SandboxWorldOnline/Open-Terraria.md 70. **geode-sdk/geode** — 1.4 · Steady · Games & graphics · C++ · +1 star measured 2026-10-30, 00:22–10:57 UTC, ≈ 5 by evening Geode is a Geometry Dash mod loader and modding SDK in C++ that provides a unified toolkit for mod development and addresses mod incompatibility issues. Full card: https://gitnova.dev/en/r/geode-sdk/geode.md 71. **OverkillLabs3/driveclub-recomp** — 1.4 · Cooling · Games & graphics · C++ · +5 stars measured 2026-10-30, 00:22–10:57 UTC, ≈ 12 by evening A reimplementation that runs the PS4 game DriveClub (version 1.28) natively on Windows: the game's x86-64 code runs directly on the CPU, PS4 system libraries are reimplemented and GPU commands are translated to Vulkan. Full card: https://gitnova.dev/en/r/OverkillLabs3/driveclub-recomp.md 72. **GabrielTaiga/Taiga-Launcher-for-Steam** — 1.4 · Steady · Games & graphics · JavaScript · +4 stars measured 2026-10-30, 00:21–10:57 UTC, ≈ 9 by evening A Windows tool that adds emulator, Epic, GOG, Xbox and other store games to your Steam library as if they were native Steam titles, with covers, game pages, achievements and playtime. No plugins or API keys required. Full card: https://gitnova.dev/en/r/GabrielTaiga/Taiga-Launcher-for-Steam.md 73. **sganggs/Stronghold-Protocol** — 1.4 · Steady · Games & graphics · JavaScript · +5 stars measured 2026-10-30, 00:23–10:58 UTC, ≈ 10 by evening Unofficial fan remake of Arknights' "Stronghold Protocol: Covenant" mode — a browser auto-chess tower defense for solo play or 1–4 player online co-op. Full card: https://gitnova.dev/en/r/sganggs/Stronghold-Protocol.md 74. **Apolinario-coder/SkyRecomp** — 1.4 · Cooling · Games & graphics · C · +5 stars measured 2026-10-30, 00:23–10:57 UTC, ≈ 11 by evening A native cross-platform runtime that runs The Legend of Zelda: Skyward Sword HD on PC via static AArch64-to-C recompilation instead of emulation. Requires your own legally obtained v1.0.0 game files. Full card: https://gitnova.dev/en/r/Apolinario-coder/SkyRecomp.md 75. **raulzrrs/letsgo-recomp** — 1.3 · Steady · Games & graphics · C · +3 stars measured 2026-10-30, 00:22–10:57 UTC, ≈ 8 by evening A native Windows port of Pokémon: Let's Go, Eevee! and Pikachu! made by statically recompiling the game's ARM64 code into C, with a runtime replacing the Switch OS (NVN on Vulkan, audio, controllers). No game files included — you need… Full card: https://gitnova.dev/en/r/raulzrrs/letsgo-recomp.md 76. **crsolver/claude-pxl** — 1.3 · Cooling · Games & graphics · TypeScript · +4 stars measured 2026-10-30, 00:23–10:58 UTC, ≈ 10 by evening A JavaScript DSL for describing pixel art as code: a .px.js file produces PNGs, sprite sheets with JSON, animated GIFs and a live browser viewer. Built for AI agents (ships as an agent skill) and usable by people. Full card: https://gitnova.dev/en/r/crsolver/claude-pxl.md 77. **whompay/inFAMOUSreborn** — 1.3 · Cooling · Games & graphics · C · +4 stars measured 2026-10-30, 00:23–10:58 UTC, ≈ 9 by evening An unofficial native Windows port of inFamous from PS3: the game's code is statically recompiled to C/C++ via ps3recomp, running as a normal program rather than an emulator. Full card: https://gitnova.dev/en/r/whompay/inFAMOUSreborn.md 78. **smm2recomp/smm2recomp** — 1.2 · Cooling · Games & graphics · C · +1 star measured 2026-10-30, 00:22–10:58 UTC, ≈ 3 by evening A native port of Super Mario Maker 2 for macOS, iOS, Windows, Linux and Android via static recompilation of the game's AArch64 code to C, with a self-hostable course server instead of Nintendo's. Requires your own game dump. Full card: https://gitnova.dev/en/r/smm2recomp/smm2recomp.md 79. **gamboozino/ngbrecomp** — 1.2 · Steady · Games & graphics · C · +2 stars measured 2026-10-30, 00:22–10:58 UTC, ≈ 6 by evening A PC port of Ninja Gaiden Black (Xbox, 2005) for Linux and Windows, made by statically recompiling the game's code with its own Vulkan renderer. Requires your own copy of the game. Full card: https://gitnova.dev/en/r/gamboozino/ngbrecomp.md 80. **NotProtonNot/NotProton** — 1.2 · Cooling · Games & graphics · Scala · +3 stars measured 2026-10-30, 00:21–10:58 UTC, ≈ 7 by evening NotProton enables Steam Play functionality from Linux Steam in the macOS Steam client by forcibly enabling it and porting some Proton components. It is intended for running Windows games in Steam on macOS via CrossOver. Full card: https://gitnova.dev/en/r/NotProtonNot/NotProton.md 81. **OJZen/totk-mobile** — 1.2 · Steady · Games & graphics · Objective-C · +2 stars measured 2026-10-30, 00:23–10:58 UTC, ≈ 6 by evening Experimental native port of Tears of the Kingdom for Apple silicon Macs, iPads and iPhones: the game's ARM64 code runs directly and NVN commands are translated to Metal. It lets you run your own v1.4.3 game dump without an emulator. Full card: https://gitnova.dev/en/r/OJZen/totk-mobile.md 82. **RanggaCasper/Black-Android** — 1.2 · Cooling · Games & graphics · C++ · +3 stars measured 2026-10-30, 00:22–10:58 UTC, ≈ 7 by evening An unofficial native Android port of the original Xbox version of Black, with touch controls, gyroscope aiming, controller support and extended graphics options. Users must supply their own game files. Full card: https://gitnova.dev/en/r/RanggaCasper/Black-Android.md 83. **rob646464/luigis-mansion-recompiled** — 1.2 · Cooling · Games & graphics · C++ · +4 stars measured 2026-10-30, 00:25–10:58 UTC, ≈ 8 by evening A PC port of Luigi's Mansion (GameCube) built from your own disc image. Supports any resolution, high fps with interpolation, enhanced lighting and restored unused content. Full card: https://gitnova.dev/en/r/rob646464/luigis-mansion-recompiled.md 84. **Hugo-Dz/spritefusion-sprite-normals** — 1.2 · Cooling · Games & graphics · Rust · +4 stars measured 2026-10-30, 00:24–10:58 UTC, ≈ 8 by evening A Rust tool that generates normal maps from pixel art sprites, sprite sheets, and animations, available as a CLI and a WebAssembly library. It enables dynamic lighting on 2D sprites for 2.5D games. Full card: https://gitnova.dev/en/r/Hugo-Dz/spritefusion-sprite-normals.md 85. **ClickingMaster/pokeheartgold-single-screen** — 1.1 · Steady · Games & graphics · C · +2 stars measured 2026-10-30, 00:24–10:58 UTC, ≈ 4 by evening A fork of the pokeheartgold decompilation that adds a SINGLE_SCREEN build mode, rearranging the touch-screen UI (battle commands, bag, party) onto one screen for single-screen devices and widescreen frontends. It ships source only; you… Full card: https://gitnova.dev/en/r/ClickingMaster/pokeheartgold-single-screen.md 86. **shadany7824/playgta5** — 1.1 · Steady · Games & graphics · JavaScript · +1 star measured 2026-10-30, 00:24–10:58 UTC, ≈ 3 by evening Source code of playgta5.com saved after it was taken down: a local Python server serving the web client and game files from a .mirror folder. Started via Launch-Local.cmd on localhost:8000. Full card: https://gitnova.dev/en/r/shadany7824/playgta5.md 87. **TamaribaEmu/OpenPS2BIOS** — 1.1 · Cooling · Games & graphics · C · +4 stars measured 2026-10-30, 00:24–10:58 UTC, ≈ 8 by evening Experimental open-source PlayStation 2 BIOS replacement for emulators, including a boot screen and the EE and IOP kernels to start PS2 software without Sony firmware. Full card: https://gitnova.dev/en/r/TamaribaEmu/OpenPS2BIOS.md 88. **OpenSmash-Ultimate/WindowSmash** — 1.1 · Cooling · Games & graphics · C · +3 stars measured 2026-10-30, 00:24–10:58 UTC, ≈ 7 by evening Experimental native porting toolkit for Super Smash Bros. Ultimate on Windows x64: static AArch64-to-C recompilation, a Direct3D 11 runtime, and a Local Wireless relay for netplay. Full card: https://gitnova.dev/en/r/OpenSmash-Ultimate/WindowSmash.md 89. **atbfun/ATBGamePort** — 1.0 · Cooling · Games & graphics · Python · +2 stars measured 2026-10-30, 00:24–10:58 UTC, ≈ 4 by evening A set of agent skills for reverse-engineering and porting classic desktop games (PopCap SexyAppFramework, Windows PE, Flash) into dependency-free HTML5 Canvas and Web Audio builds. Full card: https://gitnova.dev/en/r/atbfun/ATBGamePort.md 90. **babalae/bettergi-scripts-list** — 1.0 · Steady · Games & graphics · JavaScript · +1 star measured 2026-10-30, 00:23–10:59 UTC, ≈ 3 by evening A community-maintained script repository for BetterGI, the automation tool for Genshin Impact, hosting combat strategies, map pathing routes, JS scripts and TCG strategies. Full card: https://gitnova.dev/en/r/babalae/bettergi-scripts-list.md 91. **GNSB/UFC-3-PS4-PORT-LINUX-WINDOWS** — 1.0 · Steady · Games & graphics · C++ · +1 star measured 2026-10-30, 00:24–10:59 UTC, ≈ 4 by evening Native port of EA SPORTS UFC 3 from PS4 to Linux and Windows: the game's original code runs directly on x86-64, PS4 system libraries are replaced by the SacredFire/bbport runtime, and GPU work is translated to Vulkan by a shadPS4-derived… Full card: https://gitnova.dev/en/r/GNSB/UFC-3-PS4-PORT-LINUX-WINDOWS.md 92. **c22dev/mush8** — 1.0 · Cooling · Games & graphics · Rust · +2 stars measured 2026-10-30, 00:24–10:59 UTC, ≈ 4 by evening Mush8 is a Mach-O port of Mario Kart 8 Deluxe for Apple Silicon macOS and iOS. It rewrites Switch-only instructions with nxpatch and uses nxhost to emulate Horizon OS and translate NVN to Metal, requiring your own game dump. Full card: https://gitnova.dev/en/r/c22dev/mush8.md 93. **Cor3Duo/kirikae** — 1.0 · Steady · Games & graphics · Rust · +1 star measured 2026-10-30, 00:23–10:59 UTC, ≈ 3 by evening A Rust static recompiler that turns Nintendo Switch executables into native PC programs. Requires an already decrypted dump made from your own console. Full card: https://gitnova.dev/en/r/Cor3Duo/kirikae.md 94. **mateussmeneses/theorder1886-port** — 0.9 · Cooling · Games & graphics · C++ · +0 stars measured 2026-10-30, 00:24–10:59 UTC, ≈ 2 by evening An unofficial native PC port of The Order: 1886 from PS4 to Windows: the game's original executable runs directly on the CPU while graphics are translated through the shadPS4 video core to Vulkan. Requires your own game dump and is a work… Full card: https://gitnova.dev/en/r/mateussmeneses/theorder1886-port.md 95. **Spark198rus/black-pc** — 0.9 · Steady · Games & graphics · C++ · +2 stars measured 2026-10-30, 00:24–10:59 UTC, ≈ 4 by evening Unofficial native Windows port of the Xbox shooter BLACK (2006): black.exe loads your own default.xbe and runs the original x86 game code on PC. No game data is included. Full card: https://gitnova.dev/en/r/Spark198rus/black-pc.md 96. **defold/defold** — 0.9 · Steady · Games & graphics · C++ · +1 star measured 2026-10-30, 00:23–10:58 UTC, ≈ 3 by evening Defold is a free, source-available game engine for building desktop, console, mobile and web games, including the editor and command line tools. The repository contains the engine source, editor, Bob build tool and build scripts. Full card: https://gitnova.dev/en/r/defold/defold.md 97. **azerothcore/azerothcore-wotlk** — 0.9 · Steady · Games & graphics · C++ · +1 star measured 2026-10-30, 00:23–10:59 UTC, ≈ 2 by evening Open-source C++ game server and framework for MMORPGs that recreates the World of Warcraft 3.3.5a gameplay experience. Suited for running private servers and studying how MMO emulators work. Full card: https://gitnova.dev/en/r/azerothcore/azerothcore-wotlk.md 98. **maxilevi/project-hedra** — 0.9 · Steady · Games & graphics · C# · +0 stars measured 2026-10-30, 00:23–10:59 UTC, ≈ 1 by evening An open-world 3D action RPG with procedurally generated worlds, written from scratch in C# along with a custom OpenGL engine. Useful for studying game engine architecture and as an example of a large codebase. Full card: https://gitnova.dev/en/r/maxilevi/project-hedra.md 99. **ip-please/ip-please.github.io** — 0.9 · Cooling · Games & graphics · JavaScript · +3 stars measured 2026-10-30, 00:25–10:59 UTC, ≈ 6 by evening A pixel-art game in the style of Papers, Please: you play as border officer Claude, checking travelers' documents to catch those pretending to be American. Six days of story, two endings, about 30 minutes of play. Full card: https://gitnova.dev/en/r/ip-please/ip-please.github.io.md 100. **LucasJRamos/spritekiln** — 0.8 · Steady · Games & graphics · Python · +2 stars measured 2026-10-30, 00:24–10:59 UTC, ≈ 4 by evening A Python tool that renders animated 8-direction pixel-art sprites from procedural 3D models described in YAML, designed to be driven by coding assistants via MCP. Full card: https://gitnova.dev/en/r/LucasJRamos/spritekiln.md For agents: https://gitnova.dev/llms.txt · search: https://gitnova.dev/api/v1/search?q=… · MCP: https://gitnova.dev/mcp · any page as Markdown — append .md to its URL