# 956005596/pixel-asset-workshop > Offline workshop for pixel sprites, skeletal animation and procedural 2D effects in a single HTML file, with a local CLI and MCP server for automation. - Magnitude: 0.0 out of 10 — Quiet - Stars: 0 total · Not enough measurements today - Star trust: star growth looks organic - Category: Games & graphics · Language: HTML · License: MIT · Created: 2026-10-14 · Last push: 2026-10-14 - GitHub: https://github.com/956005596/pixel-asset-workshop · Page: https://gitnova.dev/en/r/956005596/pixel-asset-workshop ## Useful for - Edit a pixel character and export baked animation as a PNG sprite sheet - Generate a procedural effect (e.g. ice burst) via CLI from a JSON request - Connect the MCP server to an agent to render and inspect effects automatically ## Why it’s here - There are not enough fresh counter measurements for today's UTC day. The gain is unknown. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 0 - Issues and pull requests: 0 - Watchers: 0 - Average over the last week: 0 per day - Usual pace: too little history (under two weeks) ## Stars per day, last 11 days (oldest → newest, today is partial) 2026-10-14 … 2026-10-24: 0, 0, None, None, None, None, None, None, None, None, None ## Magnitude by day, last 10 days 10-15 0.0, 10-16 0.0, 10-17 0.0, 10-18 0.0, 10-19 0.0, 10-20 0.0, 10-21 0.0, 10-22 0.0, 10-23 0.0, 10-24 0.0 ## More in this category 1. **wesbos/3d-model-anything** — 7.5 · Breakout · Games & graphics · Swift · +474 stars measured 2026-10-24, 00:03–18:40 UTC, ≈ 604 by evening A toolkit with an iPhone app that captures rooms via LiDAR and photos, a Three.js viewer, and the scan-to-threejs agent skill for iteratively reconstructing editable 3D room scenes. Full card: https://gitnova.dev/en/r/wesbos/3d-model-anything.md 2. **Revivedx/SavageWindRecomp** — 6.3 · Early signal · Games & graphics · C · +130 stars measured 2026-10-24, 00:03–18:40 UTC, ≈ 176 by evening Static recompilation of The Legend of Zelda: Breath of the Wild (Switch v1.8.2) into a native Windows/Linux application, requiring the user's own game dump. It aims to provide a PC version with graphics options, mods, and keyboard/mouse… Full card: https://gitnova.dev/en/r/Revivedx/SavageWindRecomp.md 3. **Meloong-Git/PCL** — 6.2 · Breakout · Games & graphics · Visual Basic .NET · +160 stars measured 2026-10-24, 00:03–18:41 UTC, ≈ 206 by evening Plain Craft Launcher (PCL) is an open-source Minecraft launcher for Windows written in Visual Basic .NET: launching the game, downloading versions and mods, with built-in help. Sources are synced with each release. Full card: https://gitnova.dev/en/r/Meloong-Git/PCL.md 4. **ly05010419/MacNativeGames** — 6.0 · Cooling · Games & graphics · C · +278 stars measured 2026-10-24, 00:03–18:41 UTC, ≈ 356 by evening A script that builds a native macOS app from your own copy of The Legend of Zelda: Tears of the Kingdom (XCI/NSP) for Apple silicon: the game's ARM64 code runs directly, graphics rebuilt on Metal 4. Full card: https://gitnova.dev/en/r/ly05010419/MacNativeGames.md 5. **mrdoob/slop-newyork** — 6.0 · Early signal · Games & graphics · JavaScript · +79 stars measured 2026-10-24, 00:03–18:41 UTC, ≈ 101 by evening A New York City simulation built with three.js, WebGPURenderer and TSL: explore Manhattan on foot, by car, by bicycle or by helicopter. Open code meant for forking and experiments. Full card: https://gitnova.dev/en/r/mrdoob/slop-newyork.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-24 18:51 UTC, updated every 30 minutes.