# Alban1911/Rose > Open-source automatic skin changer for League of Legends: runs in the system tray, detects the skin selected in champion select and swaps it on game load via Pengu Loader and the LCU API. No competitive advantage, only local model and texture replacement. - Magnitude: 1.8 out of 10 — Steady - Stars: 582 total · +3 stars today, ≈ 7 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: Python · License: MIT · Created: 2026-04-02 · Last push: 2026-09-24 - GitHub: https://github.com/Alban1911/Rose · Page: https://gitnova.dev/en/r/Alban1911/Rose ## Useful for - Pick an unavailable skin in champion select and see it in-game - Enable Party Mode to share selected skins with friends in the lobby - Set a random or last-used skin for each champion ## Why it’s here - 3 stars so far today, about 7 expected by the end of the day. - Before this, the repository barely got any stars — about 3 per day. - GitHub Trending Python today: #16, +21 stars. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 61 - Issues and pull requests: 262 - Watchers: 10 - Average over the last week: 6 per day - Usual pace: 3 per day - Stars in the last hour (measured): 0 - Latest release: 1.3.1 (2026-09-24) ## Stars per day, last 30 days (oldest → newest, today is partial) 2026-08-27 … 2026-09-25: 4, 6, 6, 3, 3, 7, 4, 4, 3, 4, 5, 3, 2, 3, 1, 4, 2, 3, 2, 2, 5, 0, 5, 1, 6, 4, 2, 6, 19, 3 ## Spotted in now - GitHub Trending Python today: #16, +21 stars ## More in this category 1. **dgreenheck/tidewater** — 6.8 · Early signal · Games & graphics · JavaScript · +99 stars today, ≈ 190 by evening A browser fishing game set on a tropical island: cast from the pier, beach or boat, fight the fish, sell your catch and buy better gear. Runs on WebGPU with its own small rendering engine, no framework. Full card: https://gitnova.dev/en/r/dgreenheck/tidewater.md 2. **Aureliengmz/clearwater** — 5.9 · Early signal · Games & graphics · HTML · +67 stars today, ≈ 116 by evening Real-time photoreal water demo in a single HTML file using WebGL2, no libraries or build step: FFT waves, caustics, refraction and glare. Full card: https://gitnova.dev/en/r/Aureliengmz/clearwater.md 3. **riba2534/claude-opus-5-5-demo** — 4.9 · Early signal · Games & graphics · JavaScript · +7 stars today, ≈ 28 by evening A demonstration of Claude Opus 5.5 code generation: three playable 3D web games, each built from a single one-sentence prompt in one session with zero human edits and deployed online. Full card: https://gitnova.dev/en/r/riba2534/claude-opus-5-5-demo.md 4. **TeamGDB/Yakumo** — 4.7 · Early signal · Games & graphics · C++ · +27 stars today, ≈ 56 by evening A native port of Monster Hunter Portable 3rd HD Ver. via static recompilation of PSP code into C++, rendering with Vulkan and SDL3; not an emulator, requires your own game copy. Full card: https://gitnova.dev/en/r/TeamGDB/Yakumo.md 5. **mike007jd/voxel-musou** — 4.6 · Early signal · Games & graphics · JavaScript · +10 stars today, ≈ 25 by evening A browser-playable voxel action game in the style of Dynasty Warriors built with Three.js: play as Zhao Yun and cut through hundreds of Wei soldiers with his spear. No build step — plain ES modules and a fixed 60 Hz simulation. Full card: https://gitnova.dev/en/r/mike007jd/voxel-musou.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-09-25 14:45 UTC, updated every 30 minutes.