# BlueHeisenberg/SCSKiller > A Windows tool that precompiles a game's shaders into the GPU driver cache ahead of time to remove shader compilation stutter during play. Supports DirectX 12 and DirectX 11 on NVIDIA and AMD. - Magnitude: 3.7 out of 10 — Early signal - Stars: 73 total · +24 stars today, ≈ 46 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C# · License: GPL-3.0 · Created: 2026-09-29 · Last push: 2026-10-04 - GitHub: https://github.com/BlueHeisenberg/SCSKiller · Homepage: https://scskiller.com · Page: https://gitnova.dev/en/r/BlueHeisenberg/SCSKiller ## Useful for - Compile shaders of installed Steam, Epic and GOG games before launching them - Record a game's pipelines with the recorder when they can't be derived from its files - Recompile the shader cache after a GPU driver update ## Why it’s here - 24 stars so far today, about 46 expected by the end of the day. - The spike has held for 2 days in a row — not a one-off blip. - The repository is 5 days old and already has 73 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 0 - Issues and pull requests: 12 - Watchers: 5 - Average over the last week: 16 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 2 - Latest release: v1.2.0 (2026-10-04) ## Stars per day, last 8 days (oldest → newest, today is partial) 2026-09-27 … 2026-10-04: 0, 0, 0, 0, 0, 1, 48, 24 ## Similar by description 1. **OverkillLabs/DeadCells-PS5-Native** — 0.0 · Steady · Games & graphics · C++ · +0 stars today, ≈ 0 by evening A port of Dead Cells from PS5 to Windows: the game's original x86-64 code is relinked into a native exe and shaders are recompiled to Vulkan, with no emulator. Requires your own decrypted copy of the game. Full card: https://gitnova.dev/en/r/OverkillLabs/DeadCells-PS5-Native.md 2. **perseval-BLR/NeuralScreen** — 1.1 · Steady · Generative media · Python · +2 stars today, ≈ 5 by evening Windows overlay that runs the whole desktop through NVIDIA DLSS 5 neural rendering in real time: upscaling, frame generation, recording with audio. For RTX 30/40/50 owners wanting sharper games, video and photos. Full card: https://gitnova.dev/en/r/perseval-BLR/NeuralScreen.md 3. **tvollstaedt/exodium** — 0.0 · Cooling · Games & graphics · Rust · +0 stars today, ≈ 0 by evening A cross-platform launcher for the eXoDOS collections: browse the catalogue, stream individual games via torrents, and launch them in DOSBox, ScummVM, or Windows 9x emulators. Full card: https://gitnova.dev/en/r/tvollstaedt/exodium.md 4. **hedge-dev/UnleashedRecomp** — 1.2 · Steady · Games & graphics · C++ · +0 stars today, ≈ 2 by evening An unofficial PC port of the Xbox 360 version of Sonic Unleashed, created by statically recompiling the game's PowerPC code and Xenos shaders into C++ and HLSL. Requires game files from a legally acquired copy. Full card: https://gitnova.dev/en/r/hedge-dev/UnleashedRecomp.md 5. **enkiruntime/enki** — 1.5 · Steady · Hardware, IoT & robotics · Rust · +0 stars today, ≈ 2 by evening A pure-Rust heterogeneous GPU compute platform: ordinary Rust functions marked with #[nam] are JIT-compiled into Vulkan 1.3 shaders and run on GPU or CPU without nightly toolchains or shading languages. Full card: https://gitnova.dev/en/r/enkiruntime/enki.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-04 12:33 UTC, updated every 30 minutes.