# Confetti3/SF4-Ember-Netplay > An unofficial experimental port of sf4e: private rollback netplay rooms and a controller-first overlay for Ultra Street Fighter IV. Requires Windows and an owned Steam copy of the game. - Magnitude: 2.4 out of 10 — Steady - Stars: 86 total · +2 stars measured 2026-10-07, 11:04–12:44 UTC, ≈ 9 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C++ · License: MIT · Created: 2026-05-27 · Last push: 2026-10-07 - GitHub: https://github.com/Confetti3/SF4-Ember-Netplay · Page: https://gitnova.dev/en/r/Confetti3/SF4-Ember-Netplay ## Useful for - Create a private room for up to 16 players and invite rivals via link - Watch other players' matches as a spectator in a room - Practice combos and check frame advantage in offline training ## Why it’s here - Star-counter measurements on 2026-10-07 (UTC), 11:04–12:44: 84 → 86 stars (+2). This is the change over that interval. - Estimated end-of-day forecast: about +9 stars, using observed gains and the previous day. - Over the last two days the pace is 5.3× that of the previous week and a half. - Elevated gains were measured on the last 2 completed UTC days in a row. Continued growth is not guaranteed. - GitHub Trending C++ today: #4, +22 stars. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 10 - Issues and pull requests: 27 - Watchers: 3 - Average over the last week: 10 per day - Usual pace: 1 per day - Stars in the last hour (measured): 1 - Latest release: v1.1.1 (2026-10-07) ## Stars per day, last 30 days (oldest → newest, today is partial) 2026-09-08 … 2026-10-07: 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 3, 2, 5, 2, 1, 5, 5, 9, 12, 28, 2 ## Spotted in now - GitHub Trending C++ today: #4, +22 stars ## More in this category 1. **boykopovar/AnyPS5** — 8.1 · Breakout · Games & graphics · C++ · +1,903 stars measured 2026-10-07, 00:19–12:38 UTC, ≈ 3,187 by evening Tool for automatically porting PS5 executables to Linux and Windows: a relinker converts the binary to the target system's native format, and implementations of system prx libraries enable dynamic linking without emulation. Full card: https://gitnova.dev/en/r/boykopovar/AnyPS5.md 2. **deadinside28/bloodborne_pc** — 6.7 · Early signal · Games & graphics · C++ · +198 stars measured 2026-10-07, 00:19–12:38 UTC, ≈ 403 by evening A native Linux port of Bloodborne: runs the original PS4 executable directly on x86-64, replacing PS4 system libraries and translating GPU work to Vulkan. Requires your own dump of CUSA03173 v1.09. Full card: https://gitnova.dev/en/r/deadinside28/bloodborne_pc.md 3. **BlueHeisenberg/SCSKiller** — 5.5 · Early signal · Games & graphics · C# · +43 stars measured 2026-10-07, 00:19–12:38 UTC, ≈ 118 by evening A Windows tool that precompiles a game's shaders into the GPU driver cache ahead of time to remove shader compilation stutter during play. Supports DirectX 12 and DirectX 11 on NVIDIA and AMD. Full card: https://gitnova.dev/en/r/BlueHeisenberg/SCSKiller.md 4. **trevaintdead/ai-game-modding-guides** — 5.5 · Early signal · Games & graphics · +43 stars measured 2026-10-07, 00:20–12:38 UTC, ≈ 97 by evening A collection of guides for building game mods with AI coding agents: passthrough mods, Rust engine rewrites, mod loaders, prompting, and troubleshooting. Aimed at beginners without coding experience, working only with single-player… Full card: https://gitnova.dev/en/r/trevaintdead/ai-game-modding-guides.md 5. **Droid-Deck/DroidDeck** — 5.5 · Breakout · Games & graphics · Kotlin · +239 stars measured 2026-10-07, 00:20–12:39 UTC, ≈ 484 by evening DroidDeck brings the SteamOS experience to Android: runs Valve's Steam client in Big Picture mode and Windows games via ARM64 Proton on Adreno-based devices. Requires Android 9+ and Adreno 730/8xx, no root needed. Full card: https://gitnova.dev/en/r/Droid-Deck/DroidDeck.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-07 12:58 UTC, updated every 30 minutes.