# GetLostIn/CTR-NitroFueled-PC > Windows fork of SacredFire that runs the PS4 version of Crash Team Racing: Nitro-Fueled natively on Windows 10/11 via bbport and a shadPS4-derived Vulkan renderer. No game files included; requires your own CUSA13795 dump and 1.21 update. - Magnitude: 4.7 out of 10 — Early signal - Stars: 261 total · +10 stars measured 2026-10-14, 18:54–20:39 UTC, ≈ 13 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C++ · License: GPL-2.0 · Created: 2026-10-12 · Last push: 2026-10-13 - GitHub: https://github.com/GetLostIn/CTR-NitroFueled-PC · Page: https://gitnova.dev/en/r/GetLostIn/CTR-NitroFueled-PC ## Useful for - Run the game on Windows using your own CUSA13795 dump and 1.21 update - Set internal resolution up to 4K and pick AMD FSR 1/3 or NVIDIA DLSS upscaling - Enable the 60 FPS patch and rebind keys in the launcher ## Why it’s here - Star-counter measurements on 2026-10-14 (UTC), 18:54–20:39: 251 → 261 stars (+10). This is the change over that interval. - Estimated end-of-day forecast: about +13 stars, using observed gains and the previous day. - The repository is 2 days old and already has 261 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. - Top new repositories this week: #71. - About 10 forks a day — people are taking the code. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 12 - Issues and pull requests: 24 - Watchers: 5 - Average over the last week: 64 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 1 - Latest release: v0.3 (2026-10-13) ## Stars per day, last 3 days (oldest → newest, today is partial) 2026-10-12 … 2026-10-14: 72, 106, 10 ## Spotted in now - Top new repositories this week: #71 ## Similar by description 1. **AjncSystem/ShadowOfTheColossus-PC** — 5.6 · Early signal · Games & graphics · C++ · +200 stars measured 2026-10-14, 02:02–20:38 UTC, ≈ 228 by evening Native Windows port of Shadow of the Colossus (PS4, CUSA08809) that runs the game's x86-64 code directly and translates the PS4 GPU to Vulkan; requires your own game dump and console sound modules. Full card: https://gitnova.dev/en/r/AjncSystem/ShadowOfTheColossus-PC.md 2. **deadinside28/bloodborne_pc** — 2.8 · Steady · Games & graphics · C++ · +86 stars measured 2026-10-14, 00:40–20:42 UTC, ≈ 99 by evening A native Linux port of Bloodborne: runs the original PS4 executable directly on x86-64, replacing PS4 system libraries and translating GPU work to Vulkan. Requires your own dump of CUSA03173 v1.09. Full card: https://gitnova.dev/en/r/deadinside28/bloodborne_pc.md 3. **LoreanXavier/pt-pc** — 3.9 · Cooling · Games & graphics · C++ · +55 stars measured 2026-10-14, 00:38–20:40 UTC, ≈ 64 by evening A native C++ PC port of P.T. (Kojima Productions' 2014 PS4 teaser) with a Vulkan renderer: game data is read at runtime from your own PS4 copy, no emulator involved. Full card: https://gitnova.dev/en/r/LoreanXavier/pt-pc.md 4. **ZeldaWWHDRecomp/ZeldaWWHDRecomp** — 2.3 · Peaking · Games & graphics · C · +36 stars measured 2026-10-14, 00:41–20:44 UTC, ≈ 41 by evening A static recompilation of The Legend of Zelda: The Wind Waker HD (Wii U) into a native app for Apple Silicon Macs, Linux and Windows with a Metal or Vulkan renderer. Requires your own game dump and ships no game data. Full card: https://gitnova.dev/en/r/ZeldaWWHDRecomp/ZeldaWWHDRecomp.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-14 20:53 UTC, updated every 30 minutes.