# Hero88go/melee-unlocked > A native Windows build of Super Smash Bros. Melee (NTSC 1.02) using static recompilation of PowerPC code to C++, a D3D12 renderer and an unlocked display frame rate while game logic stays at 60 Hz. Requires your own ISO and supports Slippi netplay. - Magnitude: 0.6 out of 10 — Steady - Stars: 80 total · +0 stars on 2026-09-28 (UTC), ≈ 1 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C++ · License: GPL-2.0 · Created: 2026-09-12 · Last push: 2026-09-26 - GitHub: https://github.com/Hero88go/melee-unlocked · Page: https://gitnova.dev/en/r/Hero88go/melee-unlocked ## Useful for - Run Melee on Windows at monitor refresh rates above 60 Hz without frame interpolation - Play online via Slippi against regular Slippi Dolphin players - Build the port from source by compiling the recompiled code on your machine ## Why it’s here - 0 stars so far today, about 1 expected by the end of the day. - The repository is 16 days old and already has 80 stars. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 5 - Issues and pull requests: 17 - Watchers: 1 - Average over the last week: 2 per day - Usual pace: 4 per day - Latest release: v0.7.1 (2026-09-26) ## Stars per day, last 30 days (oldest → newest, today is partial) 2026-10-04 … 2026-11-02: None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None ## Magnitude by day, last 12 days 09-17 0.8, 09-18 0.8, 09-19 0.8, 09-20 0.8, 09-21 0.7, 09-22 0.9, 09-23 0.8, 09-24 0.6, 09-25 0.7, 09-26 0.6, 09-27 0.7, 09-28 0.7 --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-09-28 09:39 UTC, updated every 30 minutes.