# Humpalumps/Ultra-Water > Real-time ocean renderer for three.js on WebGL2: FFT waves, shore breakers, foam, caustics, underwater rendering and buoyancy at 200+ fps. - Magnitude: 6.2 out of 10 — Early signal - Stars: 138 total · +32 stars measured 2026-10-29, 01:27–04:17 UTC, ≈ 152 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: JavaScript · License: MIT · Created: 2026-10-28 · Last push: 2026-10-28 - GitHub: https://github.com/Humpalumps/Ultra-Water · Page: https://gitnova.dev/en/r/Humpalumps/Ultra-Water ## Useful for - Build an ocean scene for a three.js web game or simulator - Benchmark water rendering performance on your GPU with the built-in tool - Add buoyancy and underwater rendering to an interactive 3D scene ## Why it’s here - Star-counter measurements on 2026-10-29 (UTC), 01:27–04:17: 106 → 138 stars (+32). This is the change over that interval. - Estimated end-of-day forecast: about +151 stars, using observed gains and the previous day. - The repository is 1 day old and already has 138 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. - Top new repositories this week: #131. - About 55 forks a day — people are taking the code. - Recent forks include notable developers: @robhawkes (652 followers). ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 23 - Issues and pull requests: 0 - Watchers: 3 - Average over the last week: 146 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 11 ## Stars per day, last 2 days (oldest → newest, today is partial) 2026-10-28 … 2026-10-29: 141, 32 ## Spotted in now - Top new repositories this week: #131 ## More in this category 1. **horizon-rust/horizon** — 7.2 · Breakout · Games & graphics · Rust · +69 stars measured 2026-10-29, 00:02–04:17 UTC, ≈ 600 by evening A from-scratch Rust reimplementation of Minecraft: Java Edition that loads vanilla worlds and is validated against the original through 281 differential test harnesses. It also exposes a CLI and MCP interface so scripts and AI agents can… Full card: https://gitnova.dev/en/r/horizon-rust/horizon.md 2. **NotRexed/SkyboundTotk** — 6.3 · Early signal · Games & graphics · C++ · +38 stars measured 2026-10-29, 00:03–04:17 UTC, ≈ 239 by evening An experimental Windows x64 static recompilation project for The Legend of Zelda: Tears of the Kingdom (base version 1.0.0): AArch64 game code is translated to C and built into a native executable with a WebGPU renderer. Requires your own… Full card: https://gitnova.dev/en/r/NotRexed/SkyboundTotk.md 3. **seedds/nxnative** — 5.8 · Breakout · Games & graphics · Python · +135 stars measured 2026-10-29, 00:02–04:17 UTC, ≈ 888 by evening A tool that turns a folder of your own Nintendo Switch NSP files into an unsigned IPA for iPhone, iPad and Mac. Games run natively on the Apple chip, not emulated: the game's code executes directly and NVN graphics are rebuilt on Metal. Full card: https://gitnova.dev/en/r/seedds/nxnative.md 4. **patch-gg/anymove** — 5.6 · Early signal · Games & graphics · Python · +27 stars measured 2026-10-29, 00:03–04:17 UTC, ≈ 139 by evening Turns one AI-generated video of a creature into a rigged 3D animation: a DINOv2 joint reader finds joints in two camera views, the rig is fitted frame by frame, and a GLB is exported. Full card: https://gitnova.dev/en/r/patch-gg/anymove.md 5. **wesbos/3d-model-anything** — 4.2 · Cooling · Games & graphics · Swift · +5 stars measured 2026-10-29, 00:03–04:18 UTC, ≈ 65 by evening A toolkit with an iPhone app that captures rooms via LiDAR and photos, a Three.js viewer, and the scan-to-threejs agent skill for iteratively reconstructing editable 3D room scenes. Full card: https://gitnova.dev/en/r/wesbos/3d-model-anything.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-29 04:27 UTC, updated every 30 minutes.