# Jakeschincariol/console-skill > A set of 11 Claude skills for porting PS2 games you own to PC via the PS2Recomp static recompiler: reverse engineering, backend, graphics, sound, controllers and mods. Not an emulator — MIPS code is translated to C++ and built into a native program. - Magnitude: 2.9 out of 10 — Early signal - Stars: 115 total · +0 stars measured 2026-10-26, 00:12–02:17 UTC, ≈ 21 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: Python · License: MIT · Created: 2026-10-22 · Last push: 2026-10-22 - GitHub: https://github.com/Jakeschincariol/console-skill · Page: https://gitnova.dev/en/r/Jakeschincariol/console-skill ## Useful for - Run /console-reverse to dump your own disc and map the game's functions in Ghidra - Build a native port of the game for Windows, macOS, Linux, Steam Deck, Android or PS Vita - Describe a mod in plain English and get it as a patch that never touches the original files ## Why it’s here - Star-counter measurements on 2026-10-26 (UTC), 00:12–02:17: 115 → 115 stars (+0). This is the change over that interval. - Estimated end-of-day forecast: about +21 stars, using observed gains and the previous day. - The repository is 4 days old and already has 115 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. - Top new repositories this week: #198. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 15 - Issues and pull requests: 0 - Watchers: 2 - Average over the last week: 27 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 0 ## Stars per day, last 5 days (oldest → newest, today is partial) 2026-10-22 … 2026-10-26: 18, 41, 30, 26, 0 ## Spotted in now - Top new repositories this week: #198 ## Similar by description 1. **ran-j/PS2Recomp** — 1.8 · Steady · Games & graphics · C++ · +0 stars measured 2026-10-26, 00:18–02:20 UTC, ≈ 13 by evening Experimental PlayStation 2 static recompiler: translates MIPS R5900 instructions from ELF binaries into C++ and provides a runtime to execute the generated code. Aimed at building native PC ports and reverse-engineering PS2 games. Full card: https://gitnova.dev/en/r/ran-j/PS2Recomp.md 2. **ryderclanky/BotW-Native** — 4.5 · Early signal · Games & graphics · C++ · +7 stars measured 2026-10-26, 00:12–02:16 UTC, ≈ 69 by evening Static recompilation of Wii U Breath of the Wild (v1.5.0) into a native Windows program with a Vulkan backend; no emulator or JIT, and no game assets are included. Full card: https://gitnova.dev/en/r/ryderclanky/BotW-Native.md 3. **snuri00/ps2-web-recomp** — 1.7 · Cooling · Games & graphics · C++ · +3 stars measured 2026-10-26, 00:18–02:21 UTC, ≈ 18 by evening Static recompilation of PlayStation 2 games to WebAssembly with a native runtime: Emotion Engine code is translated to C++ and the PS2 OS and hardware are reimplemented, rendering via WebGPU. Games run in the browser without an emulator,… Full card: https://gitnova.dev/en/r/snuri00/ps2-web-recomp.md 4. **whompay/inFAMOUSreborn** — 1.2 · Cooling · Games & graphics · C · +1 star measured 2026-10-26, 00:19–02:23 UTC, ≈ 8 by evening An unofficial native Windows port of inFamous from PS3: the game's code is statically recompiled to C/C++ via ps3recomp, running as a normal program rather than an emulator. Full card: https://gitnova.dev/en/r/whompay/inFAMOUSreborn.md 5. **OpenSmash-Ultimate/ssbu-recomp** — 1.3 · Cooling · Games & graphics · C · +0 stars measured 2026-10-26, 00:19–02:22 UTC, ≈ 6 by evening Static recompilation of Super Smash Bros. Ultimate 13.0.4 into a native Windows x64 program: tools and runtime only, no emulator, requires your own game dump. Full card: https://gitnova.dev/en/r/OpenSmash-Ultimate/ssbu-recomp.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-26 02:26 UTC, updated every 30 minutes.