# Kapendev/parin > A code-driven 2D game engine for the D language, sitting between a small library like raylib and a large engine like Godot. It bundles physics, dialogue, animation, tile maps, and exports to Web, Windows, Linux, and macOS. - Magnitude: 3.6 out of 10 — Early signal - Stars: 119 total · +10 stars measured 2026-10-18, 00:26–11:46 UTC, ≈ 20 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: D · License: MIT · Created: 2024-03-05 · Last push: 2026-10-18 - GitHub: https://github.com/Kapendev/parin · Page: https://gitnova.dev/en/r/Kapendev/parin ## Useful for - Prototype a 2D game with pixel-perfect physics and tile maps - Export a D game to HTML5 for publishing on itch.io - Add dialogue and atlas-based animations via built-in helpers ## Why it’s here - Star-counter measurements on 2026-10-18 (UTC), 00:26–11:46: 109 → 119 stars (+10). This is the change over that interval. - Estimated end-of-day forecast: about +20 stars, using observed gains and the previous day. - Before this, the repository barely got any stars — about 0 per day. - Hacker News: “Show HN: Parin – A 2D game engine between raylib and Godot, written in Dlang” — 64 points, 1 day ago. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 6 - Issues and pull requests: 29 - Watchers: 3 - Average over the last week: 6 per day - Usual pace: 0 per day - Stars in the last hour (measured): 2 ## Stars per day, last 30 days (oldest → newest, today is partial) 2026-09-19 … 2026-10-18: 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 2, 21, 10 ## Magnitude by day, last 2 days 10-17 1.8, 10-18 3.8 ## Hacker News - Show HN: Parin – A 2D game engine between raylib and Godot, written in Dlang — 64 points, 16 comments: https://news.ycombinator.com/item?id=50118098 ## Spotted in now - Spotted on Hacker News ## More in this category 1. **tangency-labs/solidcraft** — 7.2 · Breakout · Games & graphics · Rust · +440 stars measured 2026-10-18, 00:21–11:45 UTC, ≈ 1,001 by evening An open-source parametric 3D CAD written in pure Rust, a clean-room reimplementation of Autodesk Fusion 360, with sketch constraints, a feature timeline, and export to STEP/IGES/STL. Runs as a desktop app, in the browser, or headless via… Full card: https://gitnova.dev/en/r/tangency-labs/solidcraft.md 2. **Noniv/web-ocean** — 6.7 · Early signal · Games & graphics · HTML · +113 stars measured 2026-10-18, 00:21–11:45 UTC, ≈ 282 by evening , Full card: https://gitnova.dev/en/r/Noniv/web-ocean.md 3. **seedds/nxnative** — 5.6 · Early signal · Games & graphics · C · +39 stars measured 2026-10-18, 00:21–11:45 UTC, ≈ 100 by evening A tool that turns a folder of your own Nintendo Switch NSP files into an unsigned IPA for iPhone, iPad and Mac. Games run natively on the Apple chip, not emulated: the game's code executes directly and NVN graphics are rebuilt on Metal. Full card: https://gitnova.dev/en/r/seedds/nxnative.md 4. **ly05010419/MacNativeGames** — 5.6 · Early signal · Games & graphics · C · +36 stars measured 2026-10-18, 11:05–11:46 UTC, ≈ 65 by evening A script that builds a native macOS app from your own copy of The Legend of Zelda: Tears of the Kingdom (XCI/NSP) for Apple silicon: the game's ARM64 code runs directly, graphics rebuilt on Metal 4. Full card: https://gitnova.dev/en/r/ly05010419/MacNativeGames.md 5. **MyLuxy/overdrive** — 5.1 · Early signal · Games & graphics · C++ · +69 stars measured 2026-10-18, 00:21–11:45 UTC, ≈ 143 by evening A homebrew game store for jailbroken PS5: a catalog of 1,800+ games with filters, downloads straight to the console and self-updates. Source recovered by decompiling the last release. Full card: https://gitnova.dev/en/r/MyLuxy/overdrive.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-18 11:55 UTC, updated every 30 minutes.