# Kenton-GMI/sakuragaoka-station > A procedurally generated anime-style Japanese sakura station town built in plain three.js — no build step, no external 3D assets. Walk in first person, enter shops, and watch the scene come alive. - Magnitude: 2.2 out of 10 — Early signal - Stars: 71 total · +0 stars today, ≈ 10 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: JavaScript · License: MIT · Created: 2026-09-25 · Last push: 2026-09-25 - GitHub: https://github.com/Kenton-GMI/sakuragaoka-station · Page: https://gitnova.dev/en/r/Kenton-GMI/sakuragaoka-station ## Useful for - Run a local server and walk around the station and shopping street in first person - Study the procedural generation code for buildings, trains, and cel-shading for your own three.js project - Capture scene screenshots via headless tools for a portfolio or tests ## Why it’s here - 0 stars so far today, about 10 expected by the end of the day. - The spike has held for 3 days in a row — not a one-off blip. - The repository is 3 days old and already has 71 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. - Top new repositories this week: #188. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 14 - Issues and pull requests: 0 - Watchers: 1 - Average over the last week: 19 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 1 ## Stars per day, last 9 days (oldest → newest, today is partial) 2026-09-20 … 2026-09-28: 0, 0, 0, 0, 4, 16, 39, 12, 0 ## Spotted in now - Top new repositories this week: #188 ## More in this category 1. **xikhar/spiderbench** — 6.2 · Early signal · Games & graphics · JavaScript · +0 stars today, ≈ 195 by evening A browser-based 3D web-swinging game built by Claude under human direction as a non-commercial fan project and benchmark of AI game-development capabilities. Full card: https://gitnova.dev/en/r/xikhar/spiderbench.md 2. **kitao/pyxel** — 5.0 · Breakout · Games & graphics · Rust · +0 stars today, ≈ 132 by evening A retro game engine for Python with console-style limits: 16 colors and 4 sound channels. Suited for making pixel-art games in Python. Full card: https://gitnova.dev/en/r/kitao/pyxel.md 3. **sciaschi/CBFD-Recompiled** — 4.8 · Early signal · Games & graphics · C · +0 stars today, ≈ 68 by evening A native PC port of Conker's Bad Fur Day (N64), built by static recompilation with N64Recomp, running on N64ModernRuntime and rendered by RT64. Requires your own legally obtained US ROM. Full card: https://gitnova.dev/en/r/sciaschi/CBFD-Recompiled.md 4. **ScottieFox/caustic-volume** — 4.7 · Early signal · Games & graphics · HTML · +0 stars today, ≈ 42 by evening Real-time water caustics in the browser built on three.js: sunlight bends through a moving water surface and gathers into bright shifting lines on the pool floor. Two single-file HTML versions, lite and sandbox, with no install or build… Full card: https://gitnova.dev/en/r/ScottieFox/caustic-volume.md 5. **jaydendavisnc/inkwave** — 4.7 · Early signal · Games & graphics · JavaScript · +0 stars today, ≈ 49 by evening A browser-based Splatoon-style 4v4 turf-war shooter built on three.js: teams paint the arena for three minutes and the most-covered side wins. No build step, everything procedural. Full card: https://gitnova.dev/en/r/jaydendavisnc/inkwave.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-09-28 02:13 UTC, updated every 30 minutes.