# KraftMacAndChee/Mercenaries-Recompiled > A native Windows port of Mercenaries: Playground of Destruction that translates the original Xbox executable into C and adds compatibility layers for graphics, audio, input, and memory. Requires your own retail copy of the game. - Magnitude: 1.8 out of 10 — Early signal - Stars: 64 total · +0 stars today, ≈ 13 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C · License: MIT · Created: 2026-09-30 · Last push: 2026-10-03 - GitHub: https://github.com/KraftMacAndChee/Mercenaries-Recompiled · Page: https://gitnova.dev/en/r/KraftMacAndChee/Mercenaries-Recompiled ## Useful for - Build the native Windows port from your own Xbox game ISO - Play the game with keyboard, mouse, and controller support - Run tests under tools/ to validate the build and compatibility ## Why it’s here - 0 stars so far today, about 13 expected by the end of the day. - The spike has held for 3 days in a row — not a one-off blip. - The repository is 4 days old and already has 64 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. - Top new repositories this week: #159. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 3 - Issues and pull requests: 2 - Watchers: 3 - Average over the last week: 15 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 1 - Latest release: v1.1 (2026-10-03) ## Stars per day, last 8 days (oldest → newest, today is partial) 2026-09-27 … 2026-10-04: 0, 0, 0, 31, 9, 9, 15, 0 ## Spotted in now - Top new repositories this week: #159 ## Similar by description 1. **sciaschi/CBFD-Recompiled** — 1.0 · Cooling · Games & graphics · C · +0 stars today, ≈ 5 by evening A native PC port of Conker's Bad Fur Day (N64), built by static recompilation with N64Recomp, running on N64ModernRuntime and rendered by RT64. Requires your own legally obtained US ROM. Full card: https://gitnova.dev/en/r/sciaschi/CBFD-Recompiled.md 2. **OverkillLabs/DeadCells-PS5-Native** — 0.0 · Steady · Games & graphics · C++ · +0 stars today, ≈ 0 by evening A port of Dead Cells from PS5 to Windows: the game's original x86-64 code is relinked into a native exe and shaders are recompiled to Vulkan, with no emulator. Requires your own decrypted copy of the game. Full card: https://gitnova.dev/en/r/OverkillLabs/DeadCells-PS5-Native.md 3. **boykopovar/AnyPS5** — 3.5 · Steady · Games & graphics · C++ · +0 stars today, ≈ 174 by evening Tool for automatically porting PS5 executables to Linux and Windows: a relinker converts the binary to the target system's native format, and implementations of system prx libraries enable dynamic linking without emulation. Full card: https://gitnova.dev/en/r/boykopovar/AnyPS5.md 4. **codepdbh/nfsmw-android** — 2.4 · Early signal · Games & graphics · C · +0 stars today, ≈ 16 by evening Android ARM64 port of Need for Speed: Most Wanted (2005): a native C++/SDL3 app with a Vulkan renderer built from recompiled Xbox 360 code. Requires your own copy of the game (PAL, Xbox 360) and does not emulate the console. Full card: https://gitnova.dev/en/r/codepdbh/nfsmw-android.md 5. **hedge-dev/UnleashedRecomp** — 1.3 · Steady · Games & graphics · C++ · +0 stars today, ≈ 4 by evening An unofficial PC port of the Xbox 360 version of Sonic Unleashed, created by statically recompiling the game's PowerPC code and Xenos shaders into C++ and HLSL. Requires game files from a legally acquired copy. Full card: https://gitnova.dev/en/r/hedge-dev/UnleashedRecomp.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-04 01:48 UTC, updated every 30 minutes.