# LCPD15/DXL > A Windows utility that simplifies enabling DLSS NR in games: it launches the game via DXL.exe, adds an in-game menu, and requires no DLL or ASI files in the game folder. - Magnitude: 0.0 out of 10 — Steady - Stars: 112 total · +0 stars on 2026-09-25 (UTC) - Star trust: star growth looks organic - Category: Games & graphics · Language: C++ · License: AGPL-3.0 · Created: 2026-09-09 · Last push: 2026-09-17 - GitHub: https://github.com/LCPD15/DXL · Page: https://gitnova.dev/en/r/LCPD15/DXL ## Useful for - Enable DLSS NR in a supported game without installing mods into its folder - Tune NR intensity, colour and layers via the in-game panel opened with End - Add ReShade .fx effects and LUT files for image post-processing ## Why it’s here - The repository is 16 days old and already has 112 stars. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 3 - Issues and pull requests: 4 - Watchers: 0 - Average over the last week: 1 per day - Usual pace: 7 per day - Latest release: v0.7 (2026-09-17) ## Stars per day, last 30 days (oldest → newest, today is partial) 2026-09-30 … 2026-10-29: None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None ## Magnitude by day, last 12 days 09-14 2.3, 09-15 1.8, 09-16 1.4, 09-17 1.2, 09-18 1.3, 09-19 1.2, 09-20 1.0, 09-21 0.7, 09-22 0.0, 09-23 0.0, 09-24 0.0, 09-25 0.0 --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-09-25 23:47 UTC, updated every 30 minutes.