# LittleBitUA/DownpourRecomp > Static recompilation of the Xbox 360 build of Silent Hill: Downpour into a native Windows PC port, running without an emulator at 1080p/60 FPS with mouse and keyboard. - Magnitude: 1.4 out of 10 — Steady - Stars: 304 total · +3 stars measured 2026-10-18, 00:26–11:52 UTC, ≈ 5 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C++ · License: BSD-3-Clause · Created: 2026-06-19 · Last push: 2026-09-02 - GitHub: https://github.com/LittleBitUA/DownpourRecomp · Page: https://gitnova.dev/en/r/LittleBitUA/DownpourRecomp ## Useful for - Install the port from your own game ISO using the built-in disc-image wizard - Play Silent Hill: Downpour on Windows with mouse look and DualSense adaptive triggers - Tune raw-input mouse sensitivity via Raw Input Scale and Deadzone Compensation ## Why it’s here - Star-counter measurements on 2026-10-18 (UTC), 00:26–11:52: 301 → 304 stars (+3). This is the change over that interval. - Estimated end-of-day forecast: about +5 stars, using observed gains and the previous day. - Recent forks include notable developers: @andreyvdl (276 followers). ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 9 - Issues and pull requests: 46 - Watchers: 14 - Average over the last week: 5 per day - Usual pace: 2 per day - Stars in the last hour (measured): 1 - Latest release: v1.1.8 (2026-09-02) ## Stars per day, last 30 days (oldest → newest, today is partial) 2026-09-19 … 2026-10-18: 0, 3, 1, 3, 1, 2, 2, 0, 0, 1, 2, 2, 2, 1, 1, 4, 0, 6, 1, 2, 2, 2, 4, 3, 1, 4, 11, 10, 3, 3 ## Magnitude by day, last 3 days 10-16 1.2, 10-17 2.2, 10-18 1.4 ## Similar by description 1. **TekRantGaming/king-kong-recompiled** — 1.2 · Steady · Games & graphics · C++ · +0 stars measured 2026-10-18, 00:27–11:52 UTC, ≈ 2 by evening Native PC port of Peter Jackson's King Kong from Xbox 360, produced by statically recompiling the game code with the ReXGlue SDK. Game files are not included — you need your own disc image. Full card: https://gitnova.dev/en/r/TekRantGaming/king-kong-recompiled.md 2. **SpeedBreakerProject/speedbreaker** — 2.0 · Steady · Games & graphics · C++ · +8 stars measured 2026-10-18, 00:25–11:50 UTC, ≈ 16 by evening Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005) — a native port for Steam Deck, SteamOS, Linux and Mac, not an emulator. No game files included: you need your own disc image. Full card: https://gitnova.dev/en/r/SpeedBreakerProject/speedbreaker.md 3. **mzzvxm/LARecomp** — 2.9 · Early signal · Games & graphics · C++ · Not enough measurements today A static recompilation of Midnight Club: Los Angeles (Complete Edition) for Windows x86-64 built on the ReXGlue SDK, translating the Xbox 360 PowerPC code into native C++ with no emulator. Requires your own game files. Full card: https://gitnova.dev/en/r/mzzvxm/LARecomp.md 4. **snuri00/ps2-web-recomp** — 3.7 · Cooling · Games & graphics · C++ · +14 stars measured 2026-10-18, 00:22–11:46 UTC, ≈ 29 by evening Static recompilation of PlayStation 2 games to WebAssembly with a native runtime: Emotion Engine code is translated to C++ and the PS2 OS and hardware are reimplemented, rendering via WebGPU. Games run in the browser without an emulator,… Full card: https://gitnova.dev/en/r/snuri00/ps2-web-recomp.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-18 11:55 UTC, updated every 30 minutes.