# Lucas-blip-png/dkb-pc-recomp > Static recompilation of Donkey Kong Bananza (Switch 2) into a native Windows application with a Vulkan renderer. Not playable yet: it boots, reaches the title screen and tutorial, with no emulator at run time. - Magnitude: 4.5 out of 10 — Early signal - Stars: 480 total · +12 stars measured 2026-11-09, 00:02–02:09 UTC, ≈ 130 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C · License: GPL-3.0 · Created: 2026-11-01 · Last push: 2026-11-09 - GitHub: https://github.com/Lucas-blip-png/dkb-pc-recomp · Page: https://gitnova.dev/en/r/Lucas-blip-png/dkb-pc-recomp ## Useful for - Build the project from your own game dump to test on your GPU - Check how far the game gets past the tutorial and report crashes - Study the approach to ARM64 static recompilation and Ampere-to-SPIR-V shader translation ## Why it’s here - Star-counter measurements on 2026-11-09 (UTC), 00:02–02:09: 468 → 480 stars (+12). This is the change over that interval. - Estimated end-of-day forecast: about +130 stars, using observed gains and the previous day. - Over the last two days the pace is 2.8× that of the previous 6 days. - The repository is 8 days old and already has 480 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 36 - Issues and pull requests: 130 - Watchers: 20 - Average over the last week: 74 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 5 - Latest release: v0.2.0 (2026-11-09) ## Stars per day, last 9 days (oldest → newest, today is partial) 2026-11-01 … 2026-11-09: 11, 79, 43, 55, 49, 38, 75, 131, 12 ## Magnitude by day, last 5 days 11-05 3.7, 11-06 4.0, 11-07 3.8, 11-08 4.8, 11-09 4.5 ## Similar by description 1. **drakolordx7/switch2-recomp** — 0.0 · Cooling · Games & graphics · C++ · Not enough measurements today Static recompilation of Pokémon Pokopia (Switch 2) to run natively on Windows. Requires your own copy of the game version 2.0.1a, a GPU with Vulkan 1.3, and 16 GB of RAM. Full card: https://gitnova.dev/en/r/drakolordx7/switch2-recomp.md 2. **sostenesfreitas/ocarina-recomp** — 4.7 · Cooling · Games & graphics · C · +12 stars measured 2026-11-09, 00:02–02:09 UTC, ≈ 131 by evening Recompiles The Legend of Zelda: Ocarina of Time from a user's own game copy into a native Windows executable, translating ARM64 code to C and NVN 2 graphics to Vulkan, without an emulator. Full card: https://gitnova.dev/en/r/sostenesfreitas/ocarina-recomp.md 3. **gminustwo/primerecomp** — 1.6 · Steady · Games & graphics · C · +2 stars measured 2026-11-09, 00:08–02:14 UTC, ≈ 14 by evening Static recompilation of Metroid Prime Remastered from Nintendo Switch into native code for Windows, macOS and Linux: the game is rebuilt from your own files and runs without an emulator via Vulkan. Full card: https://gitnova.dev/en/r/gminustwo/primerecomp.md 4. **jaigner-hub/ocarina-of-time-recomp** — 3.1 · Cooling · Games & graphics · C · +0 stars measured 2026-11-09, 00:03–02:10 UTC, ≈ 21 by evening Research project statically recompiling The Legend of Zelda: Ocarina of Time into a native Windows program: the game's code is lifted to C, compiled for x86-64 and linked with a Vulkan host runtime. Full card: https://gitnova.dev/en/r/jaigner-hub/ocarina-of-time-recomp.md 5. **ttom795/Skyrim_Android** — 1.2 · Steady · Games & graphics · C · +0 stars measured 2026-11-09, 00:09–02:16 UTC, ≈ 7 by evening Unofficial native Android port of Skyrim (PC, 2011) via static recompilation of TESV.exe and DLLs into C, translating D3D9 to Vulkan. Requires your own game copy; ships no game data. Full card: https://gitnova.dev/en/r/ttom795/Skyrim_Android.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-11-09 02:18 UTC, updated every 30 minutes.