# LucasJRamos/spritekiln > A Python tool that renders animated 8-direction pixel-art sprites from procedural 3D models described in YAML, designed to be driven by coding assistants via MCP. - Magnitude: 2.1 out of 10 — Early signal - Stars: 52 total · +0 stars measured 2026-10-27, 10:04–10:58 UTC, ≈ 5 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: Python · Created: 2026-10-21 · Last push: 2026-10-25 - GitHub: https://github.com/LucasJRamos/spritekiln · Page: https://gitnova.dev/en/r/LucasJRamos/spritekiln ## Useful for - Generate a character sprite sheet for Godot or Unity from a YAML spec - Have Claude Code or Cursor create and render sprites from a text description - Edit one line in YAML to tweak an animation and re-render all frames ## Why it’s here - Star-counter measurements on 2026-10-27 (UTC), 10:04–10:58: 52 → 52 stars (+0). This is the change over that interval. - Estimated end-of-day forecast: about +5 stars, using observed gains and the previous day. - The repository is 6 days old and already has 52 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 4 - Issues and pull requests: 0 - Watchers: 0 - Average over the last week: 8 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 0 - Latest release: v0.2.0 (2026-10-25) ## Stars per day, last 7 days (oldest → newest, today is partial) 2026-10-21 … 2026-10-27: 0, 9, 2, 0, 22, 19, 0 ## Similar by description 1. **956005596/pixel-asset-workshop** — 0.0 · Quiet · Games & graphics · HTML · Not enough measurements today Offline workshop for pixel sprites, skeletal animation and procedural 2D effects in a single HTML file, with a local CLI and MCP server for automation. Full card: https://gitnova.dev/en/r/956005596/pixel-asset-workshop.md 2. **aseprite/aseprite** — 2.7 · Steady · Games & graphics · C++ · +16 stars measured 2026-10-27, 00:37–10:55 UTC, ≈ 36 by evening Animated sprite editor and pixel art tool for Windows, macOS and Linux, with layers, frames, palettes and export to sprite sheets and GIF. Full card: https://gitnova.dev/en/r/aseprite/aseprite.md 3. **crsolver/claude-pxl** — 1.5 · Cooling · Games & graphics · TypeScript · +8 stars measured 2026-10-27, 00:40–11:02 UTC, ≈ 17 by evening A JavaScript DSL for describing pixel art as code: a .px.js file produces PNGs, sprite sheets with JSON, animated GIFs and a live browser viewer. Built for AI agents (ships as an agent skill) and usable by people. Full card: https://gitnova.dev/en/r/crsolver/claude-pxl.md 4. **Hugo-Dz/spritefusion-sprite-normals** — 1.1 · Cooling · Games & graphics · Rust · +2 stars measured 2026-10-27, 00:41–11:04 UTC, ≈ 6 by evening A Rust tool that generates normal maps from pixel art sprites, sprite sheets, and animations, available as a CLI and a WebAssembly library. It enables dynamic lighting on 2D sprites for 2.5D games. Full card: https://gitnova.dev/en/r/Hugo-Dz/spritefusion-sprite-normals.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-27 11:09 UTC, updated every 30 minutes.