# MisaDev4/bo1-zombies-decompiled > Decompiled engine code for the Call of Duty: Black Ops 1 Zombies mode, letting mods change the engine itself rather than just scripts and maps. - Magnitude: 4.4 out of 10 — Early signal - Stars: 82 total · +5 stars measured 2026-10-09, 00:05–01:30 UTC, ≈ 42 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C++ · Created: 2026-10-04 · Last push: 2026-10-04 - GitHub: https://github.com/MisaDev4/bo1-zombies-decompiled · Page: https://gitnova.dev/en/r/MisaDev4/bo1-zombies-decompiled ## Useful for - Study the internals of the Zombies engine to understand game mechanics - Build a modified engine version with changed zombie behavior - Patch the original engine to add new features for mods ## Why it’s here - Star-counter measurements on 2026-10-09 (UTC), 00:05–01:30: 77 → 82 stars (+5). This is the change over that interval. - Estimated end-of-day forecast: about +42 stars, using observed gains and the previous day. - The repository is 5 days old and already has 82 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. - Top new repositories this week: #178. - About 20 forks a day — people are taking the code. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 27 - Issues and pull requests: 2 - Watchers: 0 - Average over the last week: 21 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 4 ## Stars per day, last 13 days (oldest → newest, today is partial) 2026-09-27 … 2026-10-09: 0, 0, 0, 0, 0, 0, 0, 0, 2, 6, 36, 38, 5 ## Spotted in now - Top new repositories this week: #178 ## More in this category 1. **boykopovar/AnyPS5** — 9.9 · Breakout · Games & graphics · C++ · +271 stars measured 2026-10-09, 00:04–01:30 UTC, ≈ 4,243 by evening Tool for automatically porting PS5 executables to Linux and Windows: a relinker converts the binary to the target system's native format, and implementations of system prx libraries enable dynamic linking without emulation. Full card: https://gitnova.dev/en/r/boykopovar/AnyPS5.md 2. **shadany7824/playgta5** — 7.8 · Early signal · Games & graphics · JavaScript · +23 stars measured 2026-10-09, 00:05–01:30 UTC, ≈ 642 by evening Source code of playgta5.com saved after it was taken down: a local Python server serving the web client and game files from a .mirror folder. Started via Launch-Local.cmd on localhost:8000. Full card: https://gitnova.dev/en/r/shadany7824/playgta5.md 3. **LoreanXavier/pt-pc** — 6.7 · Early signal · Games & graphics · C++ · +15 stars measured 2026-10-09, 00:05–01:30 UTC, ≈ 349 by evening A native C++ PC port of P.T. (Kojima Productions' 2014 PS4 teaser) with a Vulkan renderer: game data is read at runtime from your own PS4 copy, no emulator involved. Full card: https://gitnova.dev/en/r/LoreanXavier/pt-pc.md 4. **NotProtonNot/NotProton** — 6.5 · Early signal · Games & graphics · Swift · +18 stars measured 2026-10-09, 00:05–01:30 UTC, ≈ 473 by evening NotProton enables Steam Play functionality from Linux Steam in the macOS Steam client by forcibly enabling it and porting some Proton components. It is intended for running Windows games in Steam on macOS via CrossOver. Full card: https://gitnova.dev/en/r/NotProtonNot/NotProton.md 5. **deadinside28/bloodborne_pc** — 5.7 · Peaking · Games & graphics · C++ · +12 stars measured 2026-10-09, 00:05–01:30 UTC, ≈ 254 by evening A native Linux port of Bloodborne: runs the original PS4 executable directly on x86-64, replacing PS4 system libraries and translating GPU work to Vulkan. Requires your own dump of CUSA03173 v1.09. Full card: https://gitnova.dev/en/r/deadinside28/bloodborne_pc.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-09 01:41 UTC, updated every 30 minutes.