# NotRexed/SkyboundTotk > An experimental Windows x64 static recompilation project for The Legend of Zelda: Tears of the Kingdom (base version 1.0.0): AArch64 game code is translated to C and built into a native executable with a WebGPU renderer. Requires your own legally obtained game files. - Magnitude: 5.0 out of 10 — Early signal - Stars: 161 total · +43 stars measured 2026-10-28, 10:40–12:52 UTC, ≈ 76 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C++ · License: MIT · Created: 2026-10-27 · Last push: 2026-10-28 - GitHub: https://github.com/NotRexed/SkyboundTotk · Page: https://gitnova.dev/en/r/NotRexed/SkyboundTotk ## Useful for - Build a native Tears of the Kingdom port from your own game dump on Windows - Run the game with experimental ultrawide, frame interpolation and FSR upscaling ## Why it’s here - Star-counter measurements on 2026-10-28 (UTC), 10:40–12:52: 118 → 161 stars (+43). This is the change over that interval. - Estimated end-of-day forecast: about +76 stars, using observed gains and the previous day. - The repository is 1 day old and already has 161 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. - Top new repositories this week: #125. - About 23 forks a day — people are taking the code. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 12 - Issues and pull requests: 2 - Watchers: 2 - Average over the last week: 70 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 19 ## Stars per day, last 2 days (oldest → newest, today is partial) 2026-10-27 … 2026-10-28: 65, 43 ## Spotted in now - Top new repositories this week: #125 ## Similar by description 1. **Apolinario-coder/SkyRecomp** — 1.1 · Cooling · Games & graphics · C · +5 stars measured 2026-10-28, 00:10–13:02 UTC, ≈ 9 by evening A native cross-platform runtime that runs The Legend of Zelda: Skyward Sword HD on PC via static AArch64-to-C recompilation instead of emulation. Requires your own legally obtained v1.0.0 game files. Full card: https://gitnova.dev/en/r/Apolinario-coder/SkyRecomp.md 2. **kuraeow/ultratears** — 4.3 · Early signal · Games & graphics · C · +55 stars measured 2026-10-28, 00:02–12:52 UTC, ≈ 95 by evening Unofficial native Windows port of The Legend of Zelda: Tears of the Kingdom 1.4.3 built via static recompilation (ARM64 → C → x86-64). No game files included: it builds locally from your own game dump. Full card: https://gitnova.dev/en/r/kuraeow/ultratears.md 3. **OJZen/totk-mobile** — 1.4 · Steady · Games & graphics · Objective-C · +8 stars measured 2026-10-28, 00:11–13:00 UTC, ≈ 14 by evening Experimental native port of Tears of the Kingdom for Apple silicon Macs, iPads and iPhones: the game's ARM64 code runs directly and NVN commands are translated to Metal. It lets you run your own v1.4.3 game dump without an emulator. Full card: https://gitnova.dev/en/r/OJZen/totk-mobile.md 4. **peiikai/LASRecomp** — 2.1 · Cooling · Games & graphics · C · +15 stars measured 2026-10-28, 00:06–12:57 UTC, ≈ 31 by evening A static recompilation of The Legend of Zelda: Link's Awakening (Switch, 2019) into a native Windows, macOS and Linux application with an unlocked aspect ratio and a built-in randomizer. Requires your own legally dumped copy of the game… Full card: https://gitnova.dev/en/r/peiikai/LASRecomp.md 5. **saulob/dragons-crown-pro-pc** — 1.9 · Steady · Games & graphics · C++ · +10 stars measured 2026-10-28, 00:09–12:58 UTC, ≈ 17 by evening Native PC port of Dragon's Crown Pro from PS4 to Windows (and experimentally Linux/Steam Deck): the game's own code runs directly via replacement PS4 system libraries and a Vulkan renderer derived from shadPS4. Requires your own legally… Full card: https://gitnova.dev/en/r/saulob/dragons-crown-pro-pc.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-28 13:05 UTC, updated every 30 minutes.