# OverkillLabs/DeadCells-PS5-Native > A port of Dead Cells from PS5 to Windows: the game's original x86-64 code is relinked into a native exe and shaders are recompiled to Vulkan, with no emulator. Requires your own decrypted copy of the game. - Magnitude: 0.5 out of 10 — Steady - Stars: 63 total · +0 stars today, ≈ 2 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C++ · License: GPL-2.0 · Created: 2026-09-27 · Last push: 2026-09-27 - GitHub: https://github.com/OverkillLabs/DeadCells-PS5-Native · Page: https://gitnova.dev/en/r/OverkillLabs/DeadCells-PS5-Native ## Useful for - Run Dead Cells on Windows from your own decrypted game copy without an emulator - Build the native Windows port from source with CMake, Ninja and MinGW-w64 - Disable implicit Vulkan layers via no_vk_layers.txt when FPS drops ## Why it’s here - 0 stars so far today, about 2 expected by the end of the day. - The repository is 5 days old and already has 63 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. - Top new repositories this week: #183. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 7 - Issues and pull requests: 0 - Watchers: 2 - Average over the last week: 10 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 0 - Latest release: v0.1.0 (2026-09-27) ## Stars per day, last 13 days (oldest → newest, today is partial) 2026-09-20 … 2026-10-02: 0, 0, 0, 0, 0, 0, 5, 24, 20, 9, 3, 2, 0 ## Spotted in now - Top new repositories this week: #183 ## Similar by description 1. **TeamGDB/Yakumo** — 1.3 · Cooling · Games & graphics · C++ · +0 stars today, ≈ 7 by evening A native port of Monster Hunter Portable 3rd HD Ver. via static recompilation of PSP code into C++, rendering with Vulkan and SDL3; not an emulator, requires your own game copy. Full card: https://gitnova.dev/en/r/TeamGDB/Yakumo.md 2. **codepdbh/nfsmw-android** — 4.0 · Early signal · Games & graphics · C · +0 stars today, ≈ 43 by evening Android ARM64 port of Need for Speed: Most Wanted (2005): a native C++/SDL3 app with a Vulkan renderer built from recompiled Xbox 360 code. Requires your own copy of the game (PAL, Xbox 360) and does not emulate the console. Full card: https://gitnova.dev/en/r/codepdbh/nfsmw-android.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-02 03:05 UTC, updated every 30 minutes.