# OverkillLabs2/SoS-PS5 > A port of God of War: Sons of Sparta from PS5 to Windows via the AnyPS5 compatibility layer: the game's code runs natively on the CPU while system libraries and GPU commands are reimplemented. Requires your own decrypted game files. - Magnitude: 4.3 out of 10 — Early signal - Stars: 60 total · +2 stars today, ≈ 27 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C++ · License: GPL-2.0 · Created: 2026-10-03 · Last push: 2026-10-04 - GitHub: https://github.com/OverkillLabs2/SoS-PS5 · Page: https://gitnova.dev/en/r/OverkillLabs2/SoS-PS5 ## Useful for - Run the PS5 game on Windows by copying your own decrypted files next to the exe - Reduce GPU load by setting 1080p or 1440p in resolution.txt - Play with keyboard, mouse or a DualSense/XInput gamepad ## Why it’s here - 2 stars so far today, about 27 expected by the end of the day. - The spike has held for 2 days in a row — not a one-off blip. - The repository is 1 day old and already has 60 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. - Top new repositories this week: #193. - About 9 forks a day — people are taking the code. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 6 - Issues and pull requests: 9 - Watchers: 2 - Average over the last week: 42 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 2 - Latest release: sos-v0.2.1 (2026-10-04) ## Stars per day, last 8 days (oldest → newest, today is partial) 2026-09-27 … 2026-10-04: 0, 0, 0, 0, 0, 0, 58, 2 ## Spotted in now - Top new repositories this week: #193 ## Similar by description 1. **boykopovar/AnyPS5** — 3.7 · Steady · Games & graphics · C++ · +25 stars today, ≈ 150 by evening Tool for automatically porting PS5 executables to Linux and Windows: a relinker converts the binary to the target system's native format, and implementations of system prx libraries enable dynamic linking without emulation. Full card: https://gitnova.dev/en/r/boykopovar/AnyPS5.md 2. **KraftMacAndChee/Mercenaries-Recompiled** — 1.6 · Steady · Games & graphics · C · +0 stars today, ≈ 6 by evening A native Windows port of Mercenaries: Playground of Destruction that translates the original Xbox executable into C and adds compatibility layers for graphics, audio, input, and memory. Requires your own retail copy of the game. Full card: https://gitnova.dev/en/r/KraftMacAndChee/Mercenaries-Recompiled.md 3. **OverkillLabs/DeadCells-PS5-Native** — 0.0 · Steady · Games & graphics · C++ · +0 stars today, ≈ 0 by evening A port of Dead Cells from PS5 to Windows: the game's original x86-64 code is relinked into a native exe and shaders are recompiled to Vulkan, with no emulator. Requires your own decrypted copy of the game. Full card: https://gitnova.dev/en/r/OverkillLabs/DeadCells-PS5-Native.md 4. **sciaschi/CBFD-Recompiled** — 0.9 · Cooling · Games & graphics · C · +0 stars today, ≈ 3 by evening A native PC port of Conker's Bad Fur Day (N64), built by static recompilation with N64Recomp, running on N64ModernRuntime and rendered by RT64. Requires your own legally obtained US ROM. Full card: https://gitnova.dev/en/r/sciaschi/CBFD-Recompiled.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-04 08:43 UTC, updated every 30 minutes.