# SNO2207/WindowSmash > Experimental native porting toolkit for Super Smash Bros. Ultimate on Windows x64: static AArch64-to-C recompilation, a Direct3D 11 runtime, and a Local Wireless relay for netplay. - Magnitude: 3.7 out of 10 — Early signal - Stars: 136 total · +25 stars measured 2026-10-18, 18:37–20:43 UTC, ≈ 28 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C · Created: 2026-10-18 · Last push: 2026-10-18 - GitHub: https://github.com/SNO2207/WindowSmash · Page: https://gitnova.dev/en/r/SNO2207/WindowSmash ## Useful for - Build a native ssbu.exe from your own game data via recomp.py and Clang - Run a Local Wireless match between two PCs over the UDP relay - Build the experimental Linux version with DXVK and vkd3d-shader ## Why it’s here - Star-counter measurements on 2026-10-18 (UTC), 18:37–20:43: 111 → 136 stars (+25). This is the change over that interval. - Estimated end-of-day forecast: about +28 stars, using observed gains and the previous day. - The repository is 0 days old and already has 136 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. - Top new repositories this week: #162. - About 13 forks a day — people are taking the code. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 10 - Issues and pull requests: 4 - Watchers: 2 - Average over the last week: 28 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 10 - Latest release: v0.2.0-alpha.1 (2026-10-18) ## Stars per day, last 1 day (oldest → newest, today is partial) 2026-10-18 … 2026-10-18: 25 ## Spotted in now - Top new repositories this week: #162 ## Similar by description 1. **Denkishi/ssbu-recomp** — 2.3 · Cooling · Games & graphics · C · +20 stars measured 2026-10-18, 00:25–20:45 UTC, ≈ 23 by evening Static recompilation of Super Smash Bros. Ultimate 13.0.4 into a native Windows x64 program: tools and runtime only, no emulator, requires your own game dump. Full card: https://gitnova.dev/en/r/Denkishi/ssbu-recomp.md 2. **BelmanteGu/SuperMarioWonderRecomp** — 4.9 · Early signal · Games & graphics · C++ · +57 stars measured 2026-10-18, 00:21–20:42 UTC, ≈ 66 by evening Static recompilation of Super Mario Bros. Wonder (Switch) into native C++ with NVN implemented on Vulkan/MoltenVK for macOS, Windows, Linux and Android. No game files included — you need your own dump. Full card: https://gitnova.dev/en/r/BelmanteGu/SuperMarioWonderRecomp.md 3. **Apolinario-coder/SkyRecomp** — 4.8 · Early signal · Games & graphics · C · +51 stars measured 2026-10-18, 00:23–20:42 UTC, ≈ 60 by evening A native cross-platform runtime that runs The Legend of Zelda: Skyward Sword HD on PC via static AArch64-to-C recompilation instead of emulation. Requires your own legally obtained v1.0.0 game files. Full card: https://gitnova.dev/en/r/Apolinario-coder/SkyRecomp.md 4. **snuri00/ps2-web-recomp** — 3.6 · Cooling · Games & graphics · C++ · +26 stars measured 2026-10-18, 00:22–20:42 UTC, ≈ 30 by evening Static recompilation of PlayStation 2 games to WebAssembly with a native runtime: Emotion Engine code is translated to C++ and the PS2 OS and hardware are reimplemented, rendering via WebGPU. Games run in the browser without an emulator,… Full card: https://gitnova.dev/en/r/snuri00/ps2-web-recomp.md 5. **scarletnx/ScarletNX** — 2.7 · Early signal · Games & graphics · C · +9 stars measured 2026-10-18, 00:22–20:44 UTC, ≈ 11 by evening A static ARM64-to-x86 recompiler that runs Nintendo Switch games on Linux, Windows and FreeBSD, with an HLE layer for Horizon OS and Maxwell graphics, plus a CPU-only Linux AArch64 runtime. Full card: https://gitnova.dev/en/r/scarletnx/ScarletNX.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-18 20:51 UTC, updated every 30 minutes.