# TeamGDB/Yakumo > A native port of Monster Hunter Portable 3rd HD Ver. via static recompilation of PSP code into C++, rendering with Vulkan and SDL3; not an emulator, requires your own game copy. - Magnitude: 3.8 out of 10 — Early signal - Stars: 112 total · +85 stars today - Star trust: star growth looks organic - Category: Games & graphics · Language: C++ · License: MIT · Created: 2026-09-18 · Last push: 2026-09-24 - GitHub: https://github.com/TeamGDB/Yakumo · Page: https://gitnova.dev/en/r/TeamGDB/Yakumo ## Useful for - Build a native binary from source on Linux, macOS or Windows - Play Monster Hunter Portable 3rd HD with HD textures and frame interpolation - Import saves and downloaded quests from a PSP ## Why it’s here - 85 stars today. - The spike has held for 2 days in a row — not a one-off blip. - The repository is 6 days old and already has 112 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. - Top new repositories this week: #181. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 2 - Issues and pull requests: 153 - Watchers: 3 - Average over the last week: 16 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 9 - Latest release: v0.6.0-alpha.4 (2026-09-24) ## Stars per day, last 12 days (oldest → newest, today is partial) 2026-09-13 … 2026-09-24: 0, 0, 0, 0, 0, 2, 3, 5, 4, 1, 12, 85 ## Spotted in now - Top new repositories this week: #181 ## Similar by description 1. **Hero88go/melee-unlocked** — 0.5 · Steady · Games & graphics · C++ · +1 star today A native Windows build of Super Smash Bros. Melee (NTSC 1.02) using static recompilation of PowerPC code to C++, a D3D12 renderer and an unlocked display frame rate while game logic stays at 60 Hz. Requires your own ISO and supports… Full card: https://gitnova.dev/en/r/Hero88go/melee-unlocked.md 2. **faligame/Parasite-Eve-HD-Remaster** — 2.5 · Early signal · Games & graphics · +18 stars today Native PC port of Parasite Eve built by statically recompiling the original PlayStation code, with HD rendering of backgrounds, textures and fonts. It is not an emulator but a rebuilt Windows executable; the repository is the project's… Full card: https://gitnova.dev/en/r/faligame/Parasite-Eve-HD-Remaster.md 3. **faligame/Parasite-Eve-2-HD-Remaster** — 1.3 · Steady · Games & graphics · +8 stars today A fan-made HD remaster of Parasite Eve II for PC: the original PlayStation game code is statically recompiled into a native Windows executable without an emulator. The repo serves as the project's public home with news and progress, no… Full card: https://gitnova.dev/en/r/faligame/Parasite-Eve-2-HD-Remaster.md 4. **new-coke/strikers** — 0.6 · Cooling · Games & graphics · C++ · +1 star today A native PC port of Super Mario Strikers for Windows, Linux and macOS, built from decompiled code and requiring game data from your own copy. It adds modern rendering, gamepad support and high framerates without an emulator. Full card: https://gitnova.dev/en/r/new-coke/strikers.md 5. **lfarroco/ogre-battle-64-recomp** — 1.2 · Steady · Games & graphics · Assembly · +1 star today Static recompilation of the N64 game Ogre Battle 64: Person of Lordly Caliber into a native PC executable using the N64Recomp toolchain. No game data is bundled — you must supply your own ROM dump. Full card: https://gitnova.dev/en/r/lfarroco/ogre-battle-64-recomp.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-09-24 23:23 UTC, updated every 30 minutes.