# TokisanGames/Terrain3D > A C++ GDExtension addon for Godot 4 that provides an editable terrain system with sculpting, texture painting, foliage instancing, and heightmap import from tools like Gaea, World Machine, and Unity. - Magnitude: 3.3 out of 10 — Breakout - Stars: 4,566 total · +5 stars measured 2026-10-30, 10:49–13:03 UTC, ≈ 28 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C++ · License: MIT · Created: 2023-01-22 · Last push: 2026-10-30 - GitHub: https://github.com/TokisanGames/Terrain3D · Page: https://gitnova.dev/en/r/TokisanGames/Terrain3D ## Useful for - Build large open-world levels in Godot 4 with sculpted terrain and painted textures - Import a heightmap from World Machine or Gaea to create a game map - Scatter foliage across terrain with LOD and shadow impostors for performance ## Why it’s here - Star-counter measurements on 2026-10-30 (UTC), 10:49–13:03: 4561 → 4566 stars (+5). This is the change over that interval. - Estimated end-of-day forecast: about +28 stars, using observed gains and the previous day. - Over the last two days the pace is 8.6× that of the previous week and a half. - GitHub Trending C++ today: #6, +117 stars. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 338 - Issues and pull requests: 969 - Watchers: 52 - Average over the last week: 23 per day - Usual pace: 7 per day - Stars in the last hour (measured): 3 - Latest release: v1.1.0-stable (2026-10-30) ## Stars per day, last 30 days (oldest → newest, today is partial) 2026-10-01 … 2026-10-30: 2, 2, 3, 4, 2, 2, 5, 2, 0, 4, 6, 3, 3, 5, 4, 4, 4, 6, 4, 3, 6, 30, 7, 8, 6, 9, 3, 3, 106, 5 ## Spotted in now - GitHub Trending C++ today: #6, +117 stars ## More in this category 1. **valentderah/totk-pc-recomp** — 7.6 · Early signal · Games & graphics · C · +506 stars measured 2026-10-30, 00:16–13:01 UTC, ≈ 884 by evening Static recompilation of The Legend of Zelda: Tears of the Kingdom into a native Windows x86-64 application with a Vulkan renderer. Game files are not included; you need your own copy. Full card: https://gitnova.dev/en/r/valentderah/totk-pc-recomp.md 2. **horizon-rust/horizon** — 6.9 · Breakout · Games & graphics · Rust · +275 stars measured 2026-10-30, 00:15–13:01 UTC, ≈ 516 by evening A from-scratch Rust reimplementation of Minecraft: Java Edition that loads vanilla worlds and is validated against the original through 281 differential test harnesses. It also exposes a CLI and MCP interface so scripts and AI agents can… Full card: https://gitnova.dev/en/r/horizon-rust/horizon.md 3. **shirai91/nx2android** — 6.3 · Early signal · Games & graphics · C · +87 stars measured 2026-10-30, 00:16–13:01 UTC, ≈ 179 by evening A compatibility layer for porting Nintendo Switch games to Android: the game's arm64 code runs natively, Switch system services are replaced by a host, and NVN graphics are replayed on Vulkan. Requires your own game files and prod.keys. Full card: https://gitnova.dev/en/r/shirai91/nx2android.md 4. **Humpalumps/Ultra-Water** — 6.0 · Early signal · Games & graphics · JavaScript · +102 stars measured 2026-10-30, 00:16–13:01 UTC, ≈ 189 by evening Real-time ocean renderer for three.js on WebGL2: FFT waves, shore breakers, foam, caustics, underwater rendering and buoyancy at 200+ fps. Full card: https://gitnova.dev/en/r/Humpalumps/Ultra-Water.md 5. **Djihads80/Eglantine** — 5.7 · Early signal · Games & graphics · C++ · +50 stars measured 2026-10-30, 02:24–13:01 UTC, ≈ 105 by evening Eglantine is a free, open-source Nintendo Switch 2 emulator written in C++, derived from Eden, Yuzu and Sudachi. It aims to run commercial Switch 2 games on Windows, Linux, macOS, Android and FreeBSD. Full card: https://gitnova.dev/en/r/Djihads80/Eglantine.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-30 13:16 UTC, updated every 30 minutes.