# Y0oshi/lain-psx-decompiled > A decompilation of Serial Experiments Lain for PlayStation with C source that rebuilds a byte-identical original EXE, plus a native Windows, macOS and Linux client that runs the game without an emulator. - Magnitude: 0.8 out of 10 — Steady - Stars: 59 total · +0 stars today, ≈ 3 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C · License: MIT · Created: 2026-09-27 · Last push: 2026-10-01 - GitHub: https://github.com/Y0oshi/lain-psx-decompiled · Page: https://gitnova.dev/en/r/Y0oshi/lain-psx-decompiled ## Useful for - Build a byte-identical original EXE from the decompiled C source - Play Serial Experiments Lain on a modern OS without an emulator using your own disc dumps - Install mods, HD texture packs or Lua scripts via the launcher's Mods tab ## Why it’s here - 0 stars so far today, about 3 expected by the end of the day. - The repository is 5 days old and already has 59 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. - Top new repositories this week: #195. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 2 - Issues and pull requests: 0 - Watchers: 3 - Average over the last week: 10 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 0 - Latest release: v0.2.0 (2026-10-01) ## Stars per day, last 6 days (oldest → newest, today is partial) 2026-09-27 … 2026-10-02: 29, 16, 6, 4, 4, 0 ## Spotted in now - Top new repositories this week: #195 ## Similar by description 1. **adonis-singh/re4** — 0.7 · Steady · Games & graphics · C++ · +0 stars today, ≈ 2 by evening A complete byte-identical decompilation of Resident Evil 4 for the GameCube (G4BE08 debug build) into C/C++, reproducing main.dol and all 110 REL overlays. Full card: https://gitnova.dev/en/r/adonis-singh/re4.md 2. **TeamGDB/Yakumo** — 1.3 · Cooling · Games & graphics · C++ · +0 stars today, ≈ 7 by evening A native port of Monster Hunter Portable 3rd HD Ver. via static recompilation of PSP code into C++, rendering with Vulkan and SDL3; not an emulator, requires your own game copy. Full card: https://gitnova.dev/en/r/TeamGDB/Yakumo.md 3. **Vita3K/Vita3K** — 1.0 · Steady · Games & graphics · C++ · +0 stars today, ≈ 3 by evening Experimental PlayStation Vita emulator for Windows, Linux, macOS and Android that runs homebrew and commercial games. Full card: https://gitnova.dev/en/r/Vita3K/Vita3K.md 4. **openOMSI-Project/openOMSI** — 4.1 · Early signal · Games & graphics · Rust · +0 stars today, ≈ 38 by evening A from-scratch Rust rewrite of the OMSI 2 bus simulator: 64-bit, multithreaded, wgpu renderer, compatible with the original's maps, buses and mods (requires an installed OMSI 2). Full card: https://gitnova.dev/en/r/openOMSI-Project/openOMSI.md 5. **Detanup01/gbe_fork** — 0.8 · Steady · Games & graphics · C++ · +0 stars today, ≈ 3 by evening A fork of Goldberg Emulator, a Steam API emulator that lets games using Steamworks run without the Steam client. Used for local testing and offline game launching. Full card: https://gitnova.dev/en/r/Detanup01/gbe_fork.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-02 03:05 UTC, updated every 30 minutes.