# YesterMester/TheSimpsonsGameRecomp > A native PC port of The Simpsons Game (Xbox 360, 2007) for Linux, Steam Deck and Windows, made by statically recompiling the game's PowerPC code to C++ for x86-64 on the ReXGlue runtime derived from Xenia. Requires your own Xbox 360 copy of the game. - Magnitude: 3.5 out of 10 — Early signal - Stars: 247 total · +31 stars today, ≈ 47 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C++ · License: GPL-3.0 · Created: 2026-07-04 · Last push: 2026-10-01 - GitHub: https://github.com/YesterMester/TheSimpsonsGameRecomp · Page: https://gitnova.dev/en/r/YesterMester/TheSimpsonsGameRecomp ## Useful for - Install the game from your own ISO via the launcher and play it on Steam Deck in Game Mode - Enable 60 FPS, FXAA and 2x render scale for cleaner cel-shading outlines - Build the project from source with CMake and Clang 20 if the release binary is blocked by antivirus ## Why it’s here - 31 stars so far today, about 47 expected by the end of the day. The usual pace is 1 per day, so that's 37× as much. - Before this, the repository barely got any stars — about 1 per day. - The spike has held for 3 days in a row — not a one-off blip. - GitHub Trending C++ today: #12, +34 stars. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 14 - Issues and pull requests: 36 - Watchers: 13 - Average over the last week: 12 per day - Usual pace: 1 per day - Stars in the last hour (measured): 2 - Latest release: v0.0.6.1 (2026-10-01) ## Stars per day, last 30 days (oldest → newest, today is partial) 2026-09-02 … 2026-10-01: 0, 0, 1, 1, 1, 0, 0, 2, 0, 1, 3, 1, 0, 1, 0, 3, 2, 1, 3, 0, 1, 2, 0, 0, 1, 1, 0, 15, 17, 31 ## Spotted in now - GitHub Trending C++ today: #12, +34 stars ## Similar by description 1. **StevensND/nfsmw-nx** — 1.9 · Cooling · Games & graphics · C · +7 stars today, ≈ 13 by evening Native Nintendo Switch port of Need for Speed: Most Wanted (2005) from Xbox 360: the default.xex PowerPC code is statically recompiled to C++ with ReXGlue, rendered via Vulkan on NVK. Requires your own game copy. Full card: https://gitnova.dev/en/r/StevensND/nfsmw-nx.md 2. **TeamGDB/Yakumo** — 1.5 · Cooling · Games & graphics · C++ · +6 stars today, ≈ 10 by evening A native port of Monster Hunter Portable 3rd HD Ver. via static recompilation of PSP code into C++, rendering with Vulkan and SDL3; not an emulator, requires your own game copy. Full card: https://gitnova.dev/en/r/TeamGDB/Yakumo.md 3. **sciaschi/CBFD-Recompiled** — 2.0 · Cooling · Games & graphics · C · +5 stars today, ≈ 11 by evening A native PC port of Conker's Bad Fur Day (N64), built by static recompilation with N64Recomp, running on N64ModernRuntime and rendered by RT64. Requires your own legally obtained US ROM. Full card: https://gitnova.dev/en/r/sciaschi/CBFD-Recompiled.md 4. **Fable2Recomp/Fable2Recomp** — 0.5 · Steady · Games & graphics · C++ · +1 star today, ≈ 2 by evening A static recompilation project that aims to port Fable 2 (GOTY TU1) to Windows, Linux and other platforms using the ReXGlue SDK, with plans for higher resolutions and frame rates. Full card: https://gitnova.dev/en/r/Fable2Recomp/Fable2Recomp.md 5. **faligame/Parasite-Eve-HD-Remaster** — 0.0 · Steady · Games & graphics · +0 stars today, ≈ 0 by evening Native PC port of Parasite Eve built by statically recompiling the original PlayStation code, with HD rendering of backgrounds, textures and fonts. It is not an emulator but a rebuilt Windows executable; the repository is the project's… Full card: https://gitnova.dev/en/r/faligame/Parasite-Eve-HD-Remaster.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-01 13:52 UTC, updated every 30 minutes.