# apex-compute/ANR > A neural rendering toolkit for games: frame generation (ANR FG), super resolution and ray reconstruction, plus nr-record for capturing and comparing frame generation output against DLSS-G. - Magnitude: 5.8 out of 10 — Breakout - Stars: 1,620 total · +152 stars measured 2026-11-14, 00:03–11:13 UTC, ≈ 360 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C++ · Created: 2026-11-11 · Last push: 2026-11-14 - GitHub: https://github.com/apex-compute/ANR · Homepage: https://apexcompute.com/neural-rendering · Page: https://gitnova.dev/en/r/apex-compute/ANR ## Useful for - Install ANR FG into a game via install.cmd and enable frame generation - Record frame generation inputs with nr-record and compare ANR FG against DLSS-G - Build nr-record, nr-video and the viewer from source with bazel ## Why it’s here - Star-counter measurements on 2026-11-14 (UTC), 00:03–11:13: 1468 → 1620 stars (+152). This is the change over that interval. - Estimated end-of-day forecast: about +359 stars, using observed gains and the previous day. - The repository is 3 days old and already has 1,620 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. - Top new repositories this week: #4. - About 11 forks a day — people are taking the code. ## Star trust Star growth looks organic. - Fewer forks than usual: 25 for 1,620 stars. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 25 - Issues and pull requests: 42 - Watchers: 24 - Average over the last week: 482 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 18 - Latest release: FG-V.B16 (2026-11-14) ## Stars per day, last 4 days (oldest → newest, today is partial) 2026-11-11 … 2026-11-14: 111, 995, 461, 152 ## Magnitude by day, last 3 days 11-12 6.0, 11-13 6.7, 11-14 5.8 ## Spotted in now - Top new repositories this week: #4 ## Similar by description 1. **tangerineturtle1/NX2navi** — 5.6 · Cooling · Games & graphics · C · +113 stars measured 2026-11-14, 00:03–11:13 UTC, ≈ 262 by evening Static recompilation of The Legend of Zelda: Ocarina of Time from Nintendo Switch 2 to a native Windows x86-64 application with a Vulkan renderer. Requires a user's own legally dumped copy of the game; aimed at players who want to run it… Full card: https://gitnova.dev/en/r/tangerineturtle1/NX2navi.md 2. **Likely7/Veyra-NRVideo** — 6.6 · Breakout · Apps · C++ · +192 stars measured 2026-11-14, 00:03–11:13 UTC, ≈ 399 by evening Windows player for video, images and capture cards with real-time preview and optional enhancements: super resolution (DLSS/RTX Video SR), NR enhancement and frame generation. Also supports PS5 LAN streaming. Full card: https://gitnova.dev/en/r/Likely7/Veyra-NRVideo.md 3. **LoreanXavier/pt-pc** — 1.1 · Steady · Games & graphics · C++ · +0 stars measured 2026-11-14, 00:12–11:20 UTC, ≈ 3 by evening A native C++ PC port of P.T. (Kojima Productions' 2014 PS4 teaser) with a Vulkan renderer: game data is read at runtime from your own PS4 copy, no emulator involved. Full card: https://gitnova.dev/en/r/LoreanXavier/pt-pc.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-11-14 11:22 UTC, updated every 30 minutes.