# arnaldolima1/gow-ascension-pc > An experiment in static recompilation of God of War: Ascension (PS3) to run natively on PC via ps3recomp. It is not an emulator: the game's code is translated to C++ and compiled for Windows, but currently only reaches the first level at ~9 fps. - Magnitude: 4.7 out of 10 — Early signal - Stars: 107 total · Not enough measurements today - Star trust: star growth looks organic - Category: Games & graphics · Language: Python · License: MIT · Created: 2026-10-16 · Last push: 2026-10-20 - GitHub: https://github.com/arnaldolima1/gow-ascension-pc · Page: https://gitnova.dev/en/r/arnaldolima1/gow-ascension-pc ## Useful for - Build a native PC build of God of War: Ascension from your own BCES-01741 disc copy - Launch the launcher to configure video, controls and language, including Portuguese - Test mods such as skipping the intro screens ## Why it’s here - There are not enough fresh counter measurements for today's UTC day. The gain is unknown. - The repository is 5 days old and already has 107 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. - Top new repositories this week: #171. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 5 - Issues and pull requests: 4 - Watchers: 9 - Average over the last week: 32 per day - Usual pace: too little history (under two weeks) ## Stars per day, last 6 days (oldest → newest, today is partial) 2026-10-16 … 2026-10-21: 0, 2, 3, 16, 86, None ## Spotted in now - Top new repositories this week: #171 ## Similar by description 1. **whompay/inFAMOUSreborn** — 3.6 · Early signal · Games & graphics · C · Not enough measurements today An unofficial native Windows port of inFamous from PS3: the game's code is statically recompiled to C/C++ via ps3recomp, running as a normal program rather than an emulator. Full card: https://gitnova.dev/en/r/whompay/inFAMOUSreborn.md 2. **snuri00/ps2-web-recomp** — 2.1 · Cooling · Games & graphics · C++ · Not enough measurements today Static recompilation of PlayStation 2 games to WebAssembly with a native runtime: Emotion Engine code is translated to C++ and the PS2 OS and hardware are reimplemented, rendering via WebGPU. Games run in the browser without an emulator,… Full card: https://gitnova.dev/en/r/snuri00/ps2-web-recomp.md 3. **BelmanteGu/SuperMarioWonderRecomp** — 3.0 · Cooling · Games & graphics · C++ · Not enough measurements today Static recompilation of Super Mario Bros. Wonder (Switch) into native C++ with NVN implemented on Vulkan/MoltenVK for macOS, Windows, Linux and Android. No game files included — you need your own dump. Full card: https://gitnova.dev/en/r/BelmanteGu/SuperMarioWonderRecomp.md 4. **OAleex/ShaolinMonksRecomp** — 2.8 · Early signal · Games & graphics · C++ · Not enough measurements today Native PC port of Mortal Kombat: Shaolin Monks (Xbox) via static recompilation. Requires your own legally obtained game copy; adds resolution and render scale settings, display modes, and remappable controls. Full card: https://gitnova.dev/en/r/OAleex/ShaolinMonksRecomp.md 5. **TekRantGaming/king-kong-recompiled** — 1.0 · Steady · Games & graphics · C++ · Not enough measurements today Native PC port of Peter Jackson's King Kong from Xbox 360, produced by statically recompiling the game code with the ReXGlue SDK. Game files are not included — you need your own disc image. Full card: https://gitnova.dev/en/r/TekRantGaming/king-kong-recompiled.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-21 00:15 UTC, updated every 30 minutes.