# atifcodesalot/pyWolf3D > A Wolfenstein 3D clone written from scratch in Python and pygame, with a raycasting renderer, sprite projection, directional sound and runtime OPL music synthesis. It plays the shareware episode and can load original WL6 map and audio files. - Magnitude: 2.0 out of 10 — Steady - Stars: 19 total · +1 star measured 2026-11-03, 00:41–01:21 UTC, ≈ 7 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: Python · License: MIT · Created: 2026-09-01 · Last push: 2026-10-31 - GitHub: https://github.com/atifcodesalot/pyWolf3D · Page: https://gitnova.dev/en/r/atifcodesalot/pyWolf3D ## Useful for - Run the shareware episode after installing requirements.txt - Drop original WL6 map and audio files to play all six episodes - Tweak ray count and FOV to experiment with the raycaster ## Why it’s here - Star-counter measurements on 2026-11-03 (UTC), 00:41–01:21: 18 → 19 stars (+1). This is the change over that interval. - Estimated end-of-day forecast: about +7 stars, using observed gains and the previous day. - Hacker News: “Show HN: PyWolf3D, a wolfenstein3D clone written from scratch in Python” — 16 points, 9 h ago. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 0 - Issues and pull requests: 0 - Watchers: 0 - Average over the last week: 2 per day - Usual pace: 0 per day - Stars in the last hour (measured): 1 ## Stars per day, last 30 days (oldest → newest, today is partial) 2026-10-05 … 2026-11-03: 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 3, 0, 6, 1 ## Magnitude by day, last 2 days 11-02 0.8, 11-03 2.0 ## Hacker News - Show HN: PyWolf3D, a wolfenstein3D clone written from scratch in Python — 16 points, 2 comments: https://news.ycombinator.com/item?id=50338891 ## Spotted in now - Spotted on Hacker News ## More in this category 1. **patch-gg/pixelfx** — 6.8 · Peaking · Games & graphics · JavaScript · +27 stars measured 2026-11-03, 00:30–01:15 UTC, ≈ 507 by evening A library of 232 pixel art effects and animations (fire, explosions, magic, weather, UI), each a small dependency-free JS module, plus a Claude Code skill for authoring your own. Full card: https://gitnova.dev/en/r/patch-gg/pixelfx.md 2. **valentderah/totk-pc-recomp** — 6.4 · Peaking · Games & graphics · C · +24 stars measured 2026-11-03, 00:30–01:15 UTC, ≈ 586 by evening Static recompilation of The Legend of Zelda: Tears of the Kingdom into a native Windows x86-64 application with a Vulkan renderer. Game files are not included; you need your own copy. Full card: https://gitnova.dev/en/r/valentderah/totk-pc-recomp.md 3. **Djihads80/Eglantine** — 6.2 · Peaking · Games & graphics · C++ · +22 stars measured 2026-11-03, 00:30–01:16 UTC, ≈ 394 by evening Eglantine is a free, open-source Nintendo Switch 2 emulator written in C++, derived from Eden, Yuzu and Sudachi. It aims to run commercial Switch 2 games on Windows, Linux, macOS, Android and FreeBSD. Full card: https://gitnova.dev/en/r/Djihads80/Eglantine.md 4. **smarkyie/NSP-Box** — 6.1 · Early signal · Games & graphics · Python · +7 stars measured 2026-11-03, 00:31–01:16 UTC, ≈ 163 by evening A portable Windows tool that packages already-extracted ExeFS/RomFS game snapshots and DLC into plaintext NSP files for compatible Switch emulators, with optional reversible emulator patching. Full card: https://gitnova.dev/en/r/smarkyie/NSP-Box.md 5. **zortos293/Eglantine** — 5.1 · Early signal · Games & graphics · C++ · +10 stars measured 2026-11-03, 00:31–01:16 UTC, ≈ 128 by evening Experimental Nintendo Switch 2 emulator in C++, a fork of Eglantine with memory leak fixes, speed improvements and support for more games. Full card: https://gitnova.dev/en/r/zortos293/Eglantine.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-11-03 01:27 UTC, updated every 30 minutes.