# bhouston/three-dlss-nr > A Three.js (TSL/WebGPU) port of OpenDLSS-NR: runs the 71-block DLSS 5 neural rendering network as compute kernels inside WebGPU, byte-identical to the reference. - Magnitude: 0.4 out of 10 — Steady - Stars: 60 total · +0 stars measured 2026-10-07, 00:20–03:57 UTC, ≈ 0 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: TypeScript · Created: 2026-10-02 · Last push: 2026-10-05 - GitHub: https://github.com/bhouston/three-dlss-nr · Homepage: https://three-dlss-nr.ben3d.ca · Page: https://gitnova.dev/en/r/bhouston/three-dlss-nr ## Useful for - Run DLSS 5 neural rendering in the browser via WebGPU - Compare the TSL port output byte-for-byte with the OpenDLSS-NR reference - Embed the NR pass into an existing three.js scene with off/on/split views ## Why it’s here - Star-counter measurements on 2026-10-07 (UTC), 00:20–03:57: 60 → 60 stars (+0). This is the change over that interval. - The repository is 5 days old and already has 60 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. - Top new repositories this week: #193. - Recent forks include notable developers: @jasonkneen (446 followers). ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 5 - Issues and pull requests: 18 - Watchers: 0 - Average over the last week: 10 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 0 ## Stars per day, last 11 days (oldest → newest, today is partial) 2026-09-27 … 2026-10-07: 0, 0, 0, 0, 0, 17, 31, 6, 6, 0, 0 ## Spotted in now - Top new repositories this week: #193 ## More in this category 1. **boykopovar/AnyPS5** — 7.3 · Breakout · Games & graphics · C++ · +303 stars measured 2026-10-07, 00:19–03:47 UTC, ≈ 1,711 by evening Tool for automatically porting PS5 executables to Linux and Windows: a relinker converts the binary to the target system's native format, and implementations of system prx libraries enable dynamic linking without emulation. Full card: https://gitnova.dev/en/r/boykopovar/AnyPS5.md 2. **deadinside28/bloodborne_pc** — 6.8 · Early signal · Games & graphics · C++ · +63 stars measured 2026-10-07, 00:19–03:47 UTC, ≈ 461 by evening A native Linux port of Bloodborne: runs the original PS4 executable directly on x86-64, replacing PS4 system libraries and translating GPU work to Vulkan. Requires your own dump of CUSA03173 v1.09. Full card: https://gitnova.dev/en/r/deadinside28/bloodborne_pc.md 3. **BlueHeisenberg/SCSKiller** — 5.7 · Early signal · Games & graphics · C# · +17 stars measured 2026-10-07, 00:19–03:47 UTC, ≈ 207 by evening A Windows tool that precompiles a game's shaders into the GPU driver cache ahead of time to remove shader compilation stutter during play. Supports DirectX 12 and DirectX 11 on NVIDIA and AMD. Full card: https://gitnova.dev/en/r/BlueHeisenberg/SCSKiller.md 4. **trevaintdead/ai-game-modding-guides** — 5.6 · Early signal · Games & graphics · +12 stars measured 2026-10-07, 00:20–03:47 UTC, ≈ 127 by evening A collection of guides for building game mods with AI coding agents: passthrough mods, Rust engine rewrites, mod loaders, prompting, and troubleshooting. Aimed at beginners without coding experience, working only with single-player… Full card: https://gitnova.dev/en/r/trevaintdead/ai-game-modding-guides.md 5. **Droid-Deck/DroidDeck** — 5.4 · Breakout · Games & graphics · C · +52 stars measured 2026-10-07, 00:20–03:48 UTC, ≈ 503 by evening DroidDeck brings the SteamOS experience to Android: runs Valve's Steam client in Big Picture mode and Windows games via ARM64 Proton on Adreno-based devices. Requires Android 9+ and Adreno 730/8xx, no root needed. Full card: https://gitnova.dev/en/r/Droid-Deck/DroidDeck.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-07 03:58 UTC, updated every 30 minutes.