# brumar/chess-postmortem-skills > A set of Claude Code skills that turn a chess game into a post-mortem: Stockfish analysis of every move, annotated PGN, HTML board, and a narrated video. It can also use a recording of the player's think-aloud during the game. - Magnitude: 3.0 out of 10 — Early signal - Stars: 19 total · +21 stars today, ≈ 26 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: Python · Created: 2026-09-25 · Last push: 2026-09-26 - GitHub: https://github.com/brumar/chess-postmortem-skills · Page: https://gitnova.dev/en/r/brumar/chess-postmortem-skills ## Useful for - Analyze your rapid game with plain-language explanations checked by Stockfish - Build a narrated video with subtitles from a PGN game - Align a think-aloud audio recording to moves using PGN clock times ## Why it’s here - 21 stars so far today, about 26 expected by the end of the day. - The repository is 1 day old and already has 19 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. - Hacker News: “Show HN: A Claude Code skill to analyze your chess games” — 33 points, 2 h ago. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 0 - Issues and pull requests: 0 - Watchers: 0 - Average over the last week: 13 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 13 ## Stars per day, last 7 days (oldest → newest, today is partial) 2026-09-20 … 2026-09-26: 0, 0, 0, 0, 0, 0, 21 ## Hacker News - Show HN: A Claude Code skill to analyze your chess games — 33 points, 23 comments: https://news.ycombinator.com/item?id=49857528 ## Spotted in now - Spotted on Hacker News ## More in this category 1. **jaydendavisnc/inkwave** — 6.4 · Early signal · Games & graphics · JavaScript · +105 stars today, ≈ 132 by evening A browser-based Splatoon-style 4v4 turf-war shooter built on three.js: teams paint the arena for three minutes and the most-covered side wins. No build step, everything procedural. Full card: https://gitnova.dev/en/r/jaydendavisnc/inkwave.md 2. **dgreenheck/tidewater** — 5.4 · Early signal · Games & graphics · JavaScript · +79 stars today, ≈ 109 by evening A browser fishing game set on a tropical island: cast from the pier, beach or boat, fight the fish, sell your catch and buy better gear. Runs on WebGPU with its own small rendering engine, no framework. Full card: https://gitnova.dev/en/r/dgreenheck/tidewater.md 3. **Aureliengmz/clearwater** — 4.3 · Cooling · Games & graphics · HTML · +24 stars today, ≈ 37 by evening Real-time photoreal water demo in a single HTML file using WebGL2, no libraries or build step: FFT waves, caustics, refraction and glare. Full card: https://gitnova.dev/en/r/Aureliengmz/clearwater.md 4. **TeamGDB/Yakumo** — 4.2 · Early signal · Games & graphics · C++ · +20 stars today, ≈ 30 by evening A native port of Monster Hunter Portable 3rd HD Ver. via static recompilation of PSP code into C++, rendering with Vulkan and SDL3; not an emulator, requires your own game copy. Full card: https://gitnova.dev/en/r/TeamGDB/Yakumo.md 5. **elmasas/lcs-recomp** — 3.9 · Early signal · Games & graphics · C++ · +16 stars today, ≈ 24 by evening PC port of GTA: Liberty City Stories built on PSPRecomp, letting the PSP game run natively on PC. Game files are not included. Full card: https://gitnova.dev/en/r/elmasas/lcs-recomp.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-09-26 17:56 UTC, updated every 30 minutes.