# c22dev/muguet > A native Mach-O port of GTA V for iOS and macOS, built in Rust. It runs the web version's game.wasm natively via wasmtime and wgpu on Metal instead of in a browser, and adds small UDP multiplayer. Requires your own game files. - Magnitude: 5.4 out of 10 — Early signal - Stars: 174 total · +49 stars measured 2026-10-10, 13:35–15:39 UTC, ≈ 66 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: Rust · License: GPL-3.0 · Created: 2026-10-10 · Last push: 2026-10-10 - GitHub: https://github.com/c22dev/muguet · Page: https://gitnova.dev/en/r/c22dev/muguet ## Useful for - Build and sideload the iOS app with your own game zip - Host or join a UDP multiplayer session on port 47520 - Run the port natively on an Apple Silicon Mac via make-app.sh ## Why it’s here - Star-counter measurements on 2026-10-10 (UTC), 13:35–15:39: 125 → 174 stars (+49). This is the change over that interval. - Estimated end-of-day forecast: about +66 stars, using observed gains and the previous day. - The repository is 0 days old and already has 174 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. - Top new repositories this week: #137. - About 150 forks a day — people are taking the code. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 38 - Issues and pull requests: 1 - Watchers: 2 - Average over the last week: 66 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 27 - Latest release: 0.1 (2026-10-10) ## Stars per day, last 1 day (oldest → newest, today is partial) 2026-10-10 … 2026-10-10: 49 ## Spotted in now - Top new repositories this week: #137 ## More in this category 1. **boykopovar/AnyPS5** — 9.5 · Breakout · Games & graphics · C++ · +2,958 stars measured 2026-10-10, 00:31–15:39 UTC, ≈ 4,694 by evening Tool for automatically porting PS5 executables to Linux and Windows: a relinker converts the binary to the target system's native format, and implementations of system prx libraries enable dynamic linking without emulation. Full card: https://gitnova.dev/en/r/boykopovar/AnyPS5.md 2. **shadany7824/playgta5** — 6.3 · Early signal · Games & graphics · JavaScript · +126 stars measured 2026-10-10, 00:32–15:39 UTC, ≈ 195 by evening Source code of playgta5.com saved after it was taken down: a local Python server serving the web client and game files from a .mirror folder. Started via Launch-Local.cmd on localhost:8000. Full card: https://gitnova.dev/en/r/shadany7824/playgta5.md 3. **deadinside28/bloodborne_pc** — 5.1 · Peaking · Games & graphics · C++ · +96 stars measured 2026-10-10, 00:32–15:39 UTC, ≈ 150 by evening A native Linux port of Bloodborne: runs the original PS4 executable directly on x86-64, replacing PS4 system libraries and translating GPU work to Vulkan. Requires your own dump of CUSA03173 v1.09. Full card: https://gitnova.dev/en/r/deadinside28/bloodborne_pc.md 4. **mrzh7/scam-with-your-friends-web** — 5.0 · Early signal · Games & graphics · TypeScript · +2 stars measured 2026-10-10, 03:57–15:39 UTC, ≈ 16 by evening Unofficial browser remake of a co-op scam call center game: a Three.js 3D office, AI callers, voice chat and daily quotas. Runs in the browser, can be run locally or self-hosted on Cloudflare. Full card: https://gitnova.dev/en/r/mrzh7/scam-with-your-friends-web.md 5. **BlueHeisenberg/SCSKiller** — 4.9 · Peaking · Games & graphics · C# · +171 stars measured 2026-10-10, 00:32–15:39 UTC, ≈ 240 by evening A Windows tool that precompiles a game's shaders into the GPU driver cache ahead of time to remove shader compilation stutter during play. Supports DirectX 12 and DirectX 11 on NVIDIA and AMD. Full card: https://gitnova.dev/en/r/BlueHeisenberg/SCSKiller.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-10 15:49 UTC, updated every 30 minutes.