# cataclysmbn/Cataclysm-BN > Cataclysm: Bright Nights is a sci-fi roguelike set in a post-apocalyptic world, a fork of Cataclysm: Dark Days Ahead. The player survives in a procedurally generated world, fights monsters, and seeks a way to stop the Cataclysm. - Magnitude: 0.6 out of 10 — Quiet - Stars: 1,244 total · +0 stars today, ≈ 0 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C++ · Created: 2014-09-04 · Last push: 2026-09-27 - GitHub: https://github.com/cataclysmbn/Cataclysm-BN · Homepage: https://docs.cataclysmbn.org · Page: https://gitnova.dev/en/r/cataclysmbn/Cataclysm-BN ## Useful for - Build the game from source using cmake, MSYS2, or vcpkg - Install third-party mods via the mod registry at mods.cataclysmbn.org - Add sound by unzipping a soundpack into the sounds folder ## Why it’s here - GitHub Trending C++ today: #6, +1 star. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 460 - Issues and pull requests: 10,127 - Watchers: 38 - Average over the last week: 2 per day - Usual pace: 2 per day - Stars in the last hour (measured): 0 - Latest release: 2026-09-27 (2026-09-27) ## Stars per day, last 30 days (oldest → newest, today is partial) 2026-08-29 … 2026-09-27: 0, 0, 2, 2, 2, 2, 2, 1, 1, 3, 2, 0, 0, 1, 2, 1, 1, 1, 2, 1, 0, 5, 1, 3, 1, 3, 3, 3, 3, 0 ## Spotted in now - GitHub Trending C++ today: #6, +1 star ## More in this category 1. **xikhar/spiderbench** — 6.3 · Early signal · Games & graphics · JavaScript · +139 stars today, ≈ 183 by evening A browser-based 3D web-swinging game built by Claude under human direction as a non-commercial fan project and benchmark of AI game-development capabilities. Full card: https://gitnova.dev/en/r/xikhar/spiderbench.md 2. **jaydendavisnc/inkwave** — 5.7 · Early signal · Games & graphics · JavaScript · +34 stars today, ≈ 64 by evening A browser-based Splatoon-style 4v4 turf-war shooter built on three.js: teams paint the arena for three minutes and the most-covered side wins. No build step, everything procedural. Full card: https://gitnova.dev/en/r/jaydendavisnc/inkwave.md 3. **ScottieFox/caustic-volume** — 4.9 · Early signal · Games & graphics · HTML · +34 stars today, ≈ 51 by evening Real-time water caustics in the browser built on three.js: sunlight bends through a moving water surface and gathers into bright shifting lines on the pool floor. Two single-file HTML versions, lite and sandbox, with no install or build… Full card: https://gitnova.dev/en/r/ScottieFox/caustic-volume.md 4. **dgreenheck/tidewater** — 4.7 · Cooling · Games & graphics · JavaScript · +46 stars today, ≈ 75 by evening A browser fishing game set on a tropical island: cast from the pier, beach or boat, fight the fish, sell your catch and buy better gear. Runs on WebGPU with its own small rendering engine, no framework. Full card: https://gitnova.dev/en/r/dgreenheck/tidewater.md 5. **brumar/chess-postmortem-skills** — 4.1 · Early signal · Games & graphics · Python · +3 stars today, ≈ 9 by evening A set of Claude Code skills that turn a chess game into a post-mortem: Stockfish analysis of every move, annotated PGN, HTML board, and a narrated video. It can also use a recording of the player's think-aloud during the game. Full card: https://gitnova.dev/en/r/brumar/chess-postmortem-skills.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-09-27 16:22 UTC, updated every 30 minutes.