# chrissotraidis/bluewake > A static recompilation of The Legend of Zelda: The Wind Waker from GameCube to native arm64 code for iPhone and iPad, with Metal rendering and a Dolphin-derived compatibility layer. Requires your own GZLE01 disc image and a Mac to build. - Magnitude: 2.0 out of 10 — Early signal - Stars: 71 total · +0 stars today, ≈ 13 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C · License: GPL-3.0 · Created: 2026-09-28 · Last push: 2026-10-02 - GitHub: https://github.com/chrissotraidis/bluewake · Page: https://gitnova.dev/en/r/chrissotraidis/bluewake ## Useful for - Build your own IPA from your disc image with build.sh on a Mac - Play The Wind Waker on iPad with touch controls or a gamepad - Enable the 16:9 or HD texture mod from the mods menu ## Why it’s here - 0 stars so far today, about 13 expected by the end of the day. - The spike has held for 3 days in a row — not a one-off blip. - The repository is 4 days old and already has 71 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. - Top new repositories this week: #161. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 6 - Issues and pull requests: 17 - Watchers: 1 - Average over the last week: 17 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 0 - Latest release: v0.1.0 (2026-09-29) ## Stars per day, last 6 days (oldest → newest, today is partial) 2026-09-27 … 2026-10-02: 0, 36, 9, 9, 17, 0 ## Spotted in now - Top new repositories this week: #161 ## Similar by description 1. **elliotttate/Wind-Waker-Recomp** — 5.4 · Early signal · Games & graphics · C · +0 stars today, ≈ 92 by evening A static recompilation of The Legend of Zelda: The Wind Waker from GameCube for native play on Windows, Mac, iPhone and iPad with Direct3D 12/Metal rendering and mod support. Full card: https://gitnova.dev/en/r/elliotttate/Wind-Waker-Recomp.md 2. **ammaarreshi/Generals-Mac-iOS-iPad** — 0.8 · Quiet · Games & graphics · C++ · +0 stars today, ≈ 2 by evening Native port of Command & Conquer Generals: Zero Hour for Apple Silicon Macs, iPhone and iPad, built on EA's GPL source with DirectX 8 rendering via DXVK/MoltenVK and touch controls for RTS. No game assets included — you need your own copy. Full card: https://gitnova.dev/en/r/ammaarreshi/Generals-Mac-iOS-iPad.md 3. **TeamGDB/Yakumo** — 1.3 · Cooling · Games & graphics · C++ · +0 stars today, ≈ 7 by evening A native port of Monster Hunter Portable 3rd HD Ver. via static recompilation of PSP code into C++, rendering with Vulkan and SDL3; not an emulator, requires your own game copy. Full card: https://gitnova.dev/en/r/TeamGDB/Yakumo.md 4. **sciaschi/CBFD-Recompiled** — 1.2 · Cooling · Games & graphics · C · +0 stars today, ≈ 6 by evening A native PC port of Conker's Bad Fur Day (N64), built by static recompilation with N64Recomp, running on N64ModernRuntime and rendered by RT64. Requires your own legally obtained US ROM. Full card: https://gitnova.dev/en/r/sciaschi/CBFD-Recompiled.md 5. **codepdbh/nfsmw-android** — 4.0 · Early signal · Games & graphics · C · +0 stars today, ≈ 43 by evening Android ARM64 port of Need for Speed: Most Wanted (2005): a native C++/SDL3 app with a Vulkan renderer built from recompiled Xbox 360 code. Requires your own copy of the game (PAL, Xbox 360) and does not emulate the console. Full card: https://gitnova.dev/en/r/codepdbh/nfsmw-android.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-02 03:05 UTC, updated every 30 minutes.