# danielgomesvieira2000/burnout3-pc > Unofficial native Windows port of Burnout 3: Takedown, produced by decompiling the PS2 version to C++ with a Vulkan renderer. Requires your own disc image; no game content is included. - Magnitude: 3.6 out of 10 — Early signal - Stars: 84 total · +4 stars measured 2026-10-16, 02:13–05:07 UTC, ≈ 36 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C++ · Created: 2026-10-10 · Last push: 2026-10-15 - GitHub: https://github.com/danielgomesvieira2000/burnout3-pc · Page: https://gitnova.dev/en/r/danielgomesvieira2000/burnout3-pc ## Useful for - Run the game on PC using your own NTSC-U SLUS-21050 disc image - Load PCSX2 texture packs and toggle them with Tab - Configure resolution, widescreen and controls in the in-game menu ## Why it’s here - Star-counter measurements on 2026-10-16 (UTC), 02:13–05:07: 80 → 84 stars (+4). This is the change over that interval. - Estimated end-of-day forecast: about +36 stars, using observed gains and the previous day. - The repository is 6 days old and already has 84 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 3 - Issues and pull requests: 1 - Watchers: 3 - Average over the last week: 17 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 1 - Latest release: v0.4.0-alpha (2026-10-15) ## Stars per day, last 7 days (oldest → newest, today is partial) 2026-10-10 … 2026-10-16: 0, 0, 11, 12, 14, 47, 4 ## More in this category 1. **ahwootech/BRUTAL** — 8.2 · Early signal · Games & graphics · C# · +101 stars measured 2026-10-16, 00:04–05:06 UTC, ≈ 803 by evening An open source C# framework for building games or your own game engine: it provides direct access to native APIs and Vulkan via a custom interop layer, plus maths, memory, concurrency and bindings to GLFW, ImGui, FMOD, Jolt and other… Full card: https://gitnova.dev/en/r/ahwootech/BRUTAL.md 2. **jhaizhou-ops/d2r-mobile** — 7.1 · Peaking · Games & graphics · C · +177 stars measured 2026-10-16, 00:04–05:06 UTC, ≈ 795 by evening Open-source iOS compatibility layer for Diablo II: Resurrected with the Reign of the Warlock expansion that runs your own Switch copy natively on iPhone and iPad with touch controls and 60 fps. Bring your own game files. Full card: https://gitnova.dev/en/r/jhaizhou-ops/d2r-mobile.md 3. **peiikai/LASRecomp** — 6.9 · Early signal · Games & graphics · C · +53 stars measured 2026-10-16, 00:04–05:06 UTC, ≈ 351 by evening A static recompilation of The Legend of Zelda: Link's Awakening (Switch, 2019) into a native Windows, macOS and Linux application with an unlocked aspect ratio and a built-in randomizer. Requires your own legally dumped copy of the game… Full card: https://gitnova.dev/en/r/peiikai/LASRecomp.md 4. **bherbruck/solidcraft** — 6.5 · Peaking · Games & graphics · Rust · +81 stars measured 2026-10-16, 00:04–05:06 UTC, ≈ 327 by evening An open-source parametric 3D CAD written in pure Rust, a clean-room reimplementation of Autodesk Fusion 360, with sketch constraints, a feature timeline, and export to STEP/IGES/STL. Runs as a desktop app, in the browser, or headless via… Full card: https://gitnova.dev/en/r/bherbruck/solidcraft.md 5. **AjncSystem/ShadowOfTheColossus-PC** — 5.9 · Early signal · Games & graphics · C++ · +29 stars measured 2026-10-16, 00:05–05:06 UTC, ≈ 203 by evening Native Windows port of Shadow of the Colossus (PS4, CUSA08809) that runs the game's x86-64 code directly and translates the PS4 GPU to Vulkan; requires your own game dump and console sound modules. Full card: https://gitnova.dev/en/r/AjncSystem/ShadowOfTheColossus-PC.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-16 05:18 UTC, updated every 30 minutes.