# dariulone/cyberpunk-vr-port > A VR mod for Cyberpunk 2077 with real stereo rendering, OpenXR head tracking, a VR HUD and a full-body avatar; installed as a RED4ext plugin. - Magnitude: 1.6 out of 10 — Steady - Stars: 467 total · Not enough measurements today - Star trust: star growth looks organic - Category: Games & graphics · Language: C++ · License: MIT · Created: 2026-05-28 · Last push: 2026-11-02 - GitHub: https://github.com/dariulone/cyberpunk-vr-port · Page: https://gitnova.dev/en/r/dariulone/cyberpunk-vr-port ## Useful for - Enable stereo rendering in Cyberpunk 2077 on a Quest 3 headset via OpenXR - Adjust VR HUD element placement and size in the L3+R3 menu - Turn on DLSS Frame Generation to raise FPS in VR ## Why it’s here - There are not enough fresh counter measurements for today's UTC day. The gain is unknown. - Over the last two days the pace is 2.7× that of the previous week and a half. - GitHub Trending C++ today: #7, +17 stars. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 53 - Issues and pull requests: 153 - Watchers: 15 - Average over the last week: 5 per day - Usual pace: 6 per day - Latest release: 0.2.1 (2026-11-02) ## Stars per day, last 30 days (oldest → newest, today is partial) 2026-10-06 … 2026-11-04: 2, 3, 3, 3, 1, 2, 3, 2, 2, 2, 2, 4, 5, 1, 23, 14, 8, 4, 5, 3, 4, 8, 6, 4, 1, 2, 3, 3, 19, None ## Spotted in now - GitHub Trending C++ today: #7, +17 stars ## More in this category 1. **patch-gg/pixelfx** — 6.6 · Peaking · Games & graphics · JavaScript · +368 stars measured 2026-11-04, 00:17–12:12 UTC, ≈ 682 by evening A library of 232 pixel art effects and animations (fire, explosions, magic, weather, UI), each a small dependency-free JS module, plus a Claude Code skill for authoring your own. Full card: https://gitnova.dev/en/r/patch-gg/pixelfx.md 2. **Djihads80/Eglantine** — 6.5 · Peaking · Games & graphics · C++ · +271 stars measured 2026-11-04, 00:17–12:12 UTC, ≈ 522 by evening Eglantine is a free, open-source Nintendo Switch 2 emulator written in C++, derived from Eden, Yuzu and Sudachi. It aims to run commercial Switch 2 games on Windows, Linux, macOS, Android and FreeBSD. Full card: https://gitnova.dev/en/r/Djihads80/Eglantine.md 3. **valentderah/totk-pc-recomp** — 5.9 · Cooling · Games & graphics · C · +180 stars measured 2026-11-04, 00:17–12:12 UTC, ≈ 369 by evening Static recompilation of The Legend of Zelda: Tears of the Kingdom into a native Windows x86-64 application with a Vulkan renderer. Game files are not included; you need your own copy. Full card: https://gitnova.dev/en/r/valentderah/totk-pc-recomp.md 4. **drakolordx7/pokopia-recomp** — 5.7 · Early signal · Games & graphics · C++ · +45 stars measured 2026-11-04, 00:17–12:12 UTC, ≈ 110 by evening Static recompilation of Pokémon Pokopia (Switch 2) to run natively on Windows. Requires your own copy of the game version 2.0.1a, a GPU with Vulkan 1.3, and 16 GB of RAM. Full card: https://gitnova.dev/en/r/drakolordx7/pokopia-recomp.md 5. **xFractals/pokopia-native** — 5.1 · Early signal · Games & graphics · C++ · +31 stars measured 2026-11-04, 00:18–12:13 UTC, ≈ 68 by evening A tool that builds native Mac and iPhone apps from your own dump of Pokémon Pokopia (Switch 2), rendering through Metal. No game content ships in the repo; everything is generated locally. Full card: https://gitnova.dev/en/r/xFractals/pokopia-native.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-11-04 12:30 UTC, updated every 30 minutes.