# ecruells/resident-evil-pc-decomp > Decompilation of the 1997 Resident Evil 1 PC port: original game logic recovered from Ghidra and rebuilt on Direct3D 11/XAudio2 for Windows and SDL2/OpenGL 3.3 with ffmpeg for Linux. - Magnitude: 1.3 out of 10 — Steady - Stars: 113 total · +0 stars today, ≈ 5 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C++ · License: GPL-3.0 · Created: 2026-05-28 · Last push: 2026-09-27 - GitHub: https://github.com/ecruells/resident-evil-pc-decomp · Page: https://gitnova.dev/en/r/ecruells/resident-evil-pc-decomp ## Useful for - Build a native 32-bit Linux binary with CMake and run the game - Study the recovered game logic and Marni System layer for reverse engineering - Run the attract demo headlessly via --capture and --press flags to debug rendering ## Why it’s here - 0 stars so far today, about 5 expected by the end of the day. - GitHub Trending C++ today: #12, +13 stars. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 7 - Issues and pull requests: 18 - Watchers: 5 - Average over the last week: 13 per day - Usual pace: 1 per day - Stars in the last hour (measured): 0 - Latest release: residentevil-v1.3.0 (2026-09-27) ## Stars per day, last 30 days (oldest → newest, today is partial) 2026-09-06 … 2026-10-05: 0, 0, 2, 0, 1, 1, 1, 2, 1, 0, 3, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 4, 12, 15, 6, 2, 26, 28, 6, 0 ## Magnitude by day, last 2 days 10-04 0.2, 10-05 1.4 ## Spotted in now - GitHub Trending C++ today: #12, +13 stars ## Similar by description 1. **adonis-singh/re4** — 0.9 · Steady · Games & graphics · C++ · +0 stars today, ≈ 3 by evening A complete byte-identical decompilation of Resident Evil 4 for the GameCube (G4BE08 debug build) into C/C++, reproducing main.dol and all 110 REL overlays. Full card: https://gitnova.dev/en/r/adonis-singh/re4.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-05 01:39 UTC, updated every 30 minutes.