# faisalkindi/DLSS5oneclick > One-click tool that sets up the leaked DLSS 5 neural-rendering build in any DirectX 11/12 game on RTX 20–50, with or without native DLSS. A single native Rust exe that downloads everything from the upstream projects. - Magnitude: 1.0 out of 10 — Steady - Stars: 1,021 total · +0 stars measured 2026-10-09, 00:13–06:32 UTC, ≈ 4 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: Rust · License: MIT · Created: 2026-08-31 · Last push: 2026-10-08 - GitHub: https://github.com/faisalkindi/DLSS5oneclick · Page: https://gitnova.dev/en/r/faisalkindi/DLSS5oneclick ## Useful for - Enable DLSS 5 neural rendering in a game that has no native DLSS - Add a RenoDX HDR mod to a supported game via ReShade - Switch a game between the ReShade, OptiScaler and AIO DLSS 5 engines ## Why it’s here - Star-counter measurements on 2026-10-09 (UTC), 00:13–06:32: 1021 → 1021 stars (+0). This is the change over that interval. - Estimated end-of-day forecast: about +4 stars, using observed gains and the previous day. - The repository is 39 days old and already has 1,021 stars. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 69 - Issues and pull requests: 133 - Watchers: 14 - Average over the last week: 7 per day - Usual pace: 13 per day - Latest release: v0.14.19 (2026-10-08) ## Stars per day, last 30 days (oldest → newest, today is partial) 2026-10-05 … 2026-11-03: 6, 7, 9, 7, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None ## Magnitude by day, last 14 days 09-26 1.3, 09-27 1.3, 09-28 1.0, 09-29 0.9, 09-30 1.1, 10-01 0.7, 10-02 1.0, 10-03 1.0, 10-04 1.2, 10-05 1.2, 10-06 1.1, 10-07 1.2, 10-08 1.2, 10-09 1.1 --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-09 06:35 UTC, updated every 30 minutes.