# finriderradial/Bunny-Hop-Script > A script for automatic bunny hopping and movement assistance in Source-engine games, with configurable jump timing, air control and hotkeys. - Magnitude: 0.0 out of 10 — Cooling - Stars: 119 total · +0 stars measured 2026-11-14, 00:10–09:58 UTC, ≈ 0 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: Python · License: MIT · Created: 2026-11-08 · Last push: 2026-11-08 - GitHub: https://github.com/finriderradial/Bunny-Hop-Script · Page: https://gitnova.dev/en/r/finriderradial/Bunny-Hop-Script ## Useful for - Configure jump timing and strength for automatic bhop in a game - Toggle hold or switch mode with a hotkey during gameplay ## Why it’s here - Star-counter measurements on 2026-11-14 (UTC), 00:10–09:58: 119 → 119 stars (+0). This is the change over that interval. - The repository is 6 days old and already has 119 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 97 - Issues and pull requests: 0 - Watchers: 18 - Average over the last week: 17 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 0 ## Stars per day, last 7 days (oldest → newest, today is partial) 2026-11-08 … 2026-11-14: 52, 0, 0, 67, None, None, 0 ## Magnitude by day, last 4 days 11-11 1.3, 11-12 5.3, 11-13 1.3, 11-14 1.3 ## More in this category 1. **meshy-dev/ThreeRT** — 6.7 · Early signal · Games & graphics · TypeScript · +75 stars measured 2026-11-14, 02:54–11:13 UTC, ≈ 168 by evening Hardware ray-traced rendering engine written in Rust+wgpu behind a three.js-style TypeScript API. Traces every light on GPU ray-tracing hardware in real time, and ships a game runtime where the same scene file also runs as plain three.js… Full card: https://gitnova.dev/en/r/meshy-dev/ThreeRT.md 2. **quer3q/kraken-mount** — 6.4 · Early signal · Games & graphics · Rust · +65 stars measured 2026-11-14, 00:03–11:13 UTC, ≈ 176 by evening A PS5 ELF payload that finds games on the internal SSD, USB and extended drives and mounts debug FPKG .pkg files as well as game folders (plain or packed with zstd/LZ4). Full card: https://gitnova.dev/en/r/quer3q/kraken-mount.md 3. **imnotsharingmyname/pcportastrobot** — 5.8 · Early signal · Games & graphics · C# · +65 stars measured 2026-11-14, 00:03–11:13 UTC, ≈ 167 by evening A research project that runs a legally owned PS5 copy of Astro Bot natively on Windows by relinking its x86-64 code, adding DLSS, Frame Generation and Reflex. Requires your own decrypted game dump; no game files are distributed. Full card: https://gitnova.dev/en/r/imnotsharingmyname/pcportastrobot.md 4. **apex-compute/ANR** — 5.8 · Breakout · Games & graphics · C++ · +152 stars measured 2026-11-14, 00:03–11:13 UTC, ≈ 360 by evening A neural rendering toolkit for games: frame generation (ANR FG), super resolution and ray reconstruction, plus nr-record for capturing and comparing frame generation output against DLSS-G. Full card: https://gitnova.dev/en/r/apex-compute/ANR.md 5. **tangerineturtle1/NX2navi** — 5.6 · Cooling · Games & graphics · C · +113 stars measured 2026-11-14, 00:03–11:13 UTC, ≈ 262 by evening Static recompilation of The Legend of Zelda: Ocarina of Time from Nintendo Switch 2 to a native Windows x86-64 application with a Vulkan renderer. Requires a user's own legally dumped copy of the game; aimed at players who want to run it… Full card: https://gitnova.dev/en/r/tangerineturtle1/NX2navi.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-11-14 11:22 UTC, updated every 30 minutes.