# hashtagbasit/SteamOS-ARM-Port > Valve's official SteamOS for ARM (built for Steam Frame) running on Snapdragon handhelds: Game Mode, KDE, x86 games via FEX and ARM64 Proton. The author tuned it for handhelds: power, fans, lag, overlay. - Magnitude: 1.1 out of 10 — Steady - Stars: 185 total · +0 stars measured 2026-10-06, 00:24–03:55 UTC, ≈ 6 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: Shell · Created: 2026-09-24 · Last push: 2026-10-02 - GitHub: https://github.com/hashtagbasit/SteamOS-ARM-Port · Page: https://gitnova.dev/en/r/hashtagbasit/SteamOS-ARM-Port ## Useful for - Install SteamOS on a Snapdragon handheld following docs/install.md - Move the system to internal storage - Set up the bottom screen on AYN Thor or AYANEO Pocket DS as a dashboard ## Why it’s here - Star-counter measurements on 2026-10-06 (UTC), 00:24–03:55: 185 → 185 stars (+0). This is the change over that interval. - Estimated end-of-day forecast: about +6 stars, using observed gains and the previous day. - The repository is 12 days old and already has 185 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 12 - Issues and pull requests: 37 - Watchers: 7 - Average over the last week: 15 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 0 - Latest release: v1.3-8elite-beta2 (2026-10-02) ## Stars per day, last 17 days (oldest → newest, today is partial) 2026-09-20 … 2026-10-06: 0, 0, 0, 0, 5, 6, 12, 20, 26, 17, 35, 25, 8, 12, 11, 8, 0 ## Magnitude by day, last 7 days 09-30 2.2, 10-01 3.0, 10-02 2.3, 10-03 1.5, 10-04 1.5, 10-05 1.4, 10-06 1.2 ## More in this category 1. **BlueHeisenberg/SCSKiller** — 6.9 · Early signal · Games & graphics · C# · +56 stars measured 2026-10-06, 00:17–03:47 UTC, ≈ 461 by evening A Windows tool that precompiles a game's shaders into the GPU driver cache ahead of time to remove shader compilation stutter during play. Supports DirectX 12 and DirectX 11 on NVIDIA and AMD. Full card: https://gitnova.dev/en/r/BlueHeisenberg/SCSKiller.md 2. **deadinside28/bloodborne_pc** — 6.6 · Early signal · Games & graphics · C++ · +66 stars measured 2026-10-06, 00:17–03:47 UTC, ≈ 342 by evening A native Linux port of Bloodborne: runs the original PS4 executable directly on x86-64, replacing PS4 system libraries and translating GPU work to Vulkan. Requires your own dump of CUSA03173 v1.09. Full card: https://gitnova.dev/en/r/deadinside28/bloodborne_pc.md 3. **noahdunnagan/mcopt** — 5.3 · Early signal · Games & graphics · Java · +10 stars measured 2026-10-06, 00:18–03:47 UTC, ≈ 101 by evening A Minecraft: Java Edition mod that swaps in a native Metal renderer to boost FPS on Apple Silicon Macs. It is in alpha and requires Sodium 0.9.3 and Java 25. Full card: https://gitnova.dev/en/r/noahdunnagan/mcopt.md 4. **boykopovar/AnyPS5** — 5.1 · Breakout · Games & graphics · C++ · +95 stars measured 2026-10-06, 00:18–03:48 UTC, ≈ 763 by evening Tool for automatically porting PS5 executables to Linux and Windows: a relinker converts the binary to the target system's native format, and implementations of system prx libraries enable dynamic linking without emulation. Full card: https://gitnova.dev/en/r/boykopovar/AnyPS5.md 5. **Droid-Deck/DroidDeck** — 5.0 · Breakout · Games & graphics · C · +133 stars measured 2026-10-06, 00:17–03:48 UTC, ≈ 540 by evening DroidDeck brings the SteamOS experience to Android: runs Valve's Steam client in Big Picture mode and Windows games via ARM64 Proton on Adreno-based devices. Requires Android 9+ and Adreno 730/8xx, no root needed. Full card: https://gitnova.dev/en/r/Droid-Deck/DroidDeck.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-06 03:59 UTC, updated every 30 minutes.