# jaydendavisnc/inkwave > A browser-based Splatoon-style 4v4 turf-war shooter built on three.js: teams paint the arena for three minutes and the most-covered side wins. No build step, everything procedural. - Magnitude: 6.4 out of 10 — Early signal - Stars: 102 total · +105 stars today, ≈ 132 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: JavaScript · License: MIT · Created: 2026-09-26 · Last push: 2026-09-26 - GitHub: https://github.com/jaydendavisnc/inkwave · Homepage: https://inkwave-aah.pages.dev · Page: https://gitnova.dev/en/r/jaydendavisnc/inkwave ## Useful for - Play a 4v4 match against bots on one of three stages - Verify rendering and gameplay via npm run smoke in headless Chrome - Assemble dist/ with npm run build for static hosting ## Why it’s here - 105 stars so far today, about 131 expected by the end of the day. - The repository is 0 days old and already has 102 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. - Top new repositories this week: #142. - About 223 forks a day — people are taking the code. - Recent forks include notable developers: @qnguyen3 (376 followers). ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 44 - Issues and pull requests: 0 - Watchers: 0 - Average over the last week: 132 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 10 ## Stars per day, last 7 days (oldest → newest, today is partial) 2026-09-20 … 2026-09-26: 0, 0, 0, 0, 0, 0, 105 ## Spotted in now - Top new repositories this week: #142 ## More in this category 1. **dgreenheck/tidewater** — 5.4 · Early signal · Games & graphics · JavaScript · +79 stars today, ≈ 109 by evening A browser fishing game set on a tropical island: cast from the pier, beach or boat, fight the fish, sell your catch and buy better gear. Runs on WebGPU with its own small rendering engine, no framework. Full card: https://gitnova.dev/en/r/dgreenheck/tidewater.md 2. **Aureliengmz/clearwater** — 4.3 · Cooling · Games & graphics · HTML · +24 stars today, ≈ 37 by evening Real-time photoreal water demo in a single HTML file using WebGL2, no libraries or build step: FFT waves, caustics, refraction and glare. Full card: https://gitnova.dev/en/r/Aureliengmz/clearwater.md 3. **TeamGDB/Yakumo** — 4.2 · Early signal · Games & graphics · C++ · +20 stars today, ≈ 30 by evening A native port of Monster Hunter Portable 3rd HD Ver. via static recompilation of PSP code into C++, rendering with Vulkan and SDL3; not an emulator, requires your own game copy. Full card: https://gitnova.dev/en/r/TeamGDB/Yakumo.md 4. **elmasas/lcs-recomp** — 3.9 · Early signal · Games & graphics · C++ · +16 stars today, ≈ 24 by evening PC port of GTA: Liberty City Stories built on PSPRecomp, letting the PSP game run natively on PC. Game files are not included. Full card: https://gitnova.dev/en/r/elmasas/lcs-recomp.md 5. **zeux/meshoptimizer** — 3.8 · Breakout · Games & graphics · C++ · +19 stars today, ≈ 28 by evening C/C++ library for optimizing triangle meshes: indexing, vertex cache and fetch optimization, quantization, simplification and compression to make GPU rendering faster and data smaller. Full card: https://gitnova.dev/en/r/zeux/meshoptimizer.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-09-26 17:56 UTC, updated every 30 minutes.