# jmars125/xcx-recomp > Static recompilation of Xenoblade Chronicles X: Definitive Edition into a native Windows x86-64 application with a Vulkan renderer. Requires your own legally dumped game files; no game data is included. - Magnitude: 3.8 out of 10 — Early signal - Stars: 129 total · +0 stars measured 2026-11-02, 09:20–10:53 UTC, ≈ 16 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C · License: MIT · Created: 2026-10-31 · Last push: 2026-11-02 - GitHub: https://github.com/jmars125/xcx-recomp · Page: https://gitnova.dev/en/r/jmars125/xcx-recomp ## Useful for - Build a native Windows executable from your own dumped Xenoblade Chronicles X: Definitive Edition files - Run the game at 60 fps with keyboard, mouse, or gamepad support - Adjust performance and settings via the in-game menu (F1) and overlay (F10) ## Why it’s here - Star-counter measurements on 2026-11-02 (UTC), 09:20–10:53: 129 → 129 stars (+0). This is the change over that interval. - Estimated end-of-day forecast: about +16 stars, using observed gains and the previous day. - The repository is 2 days old and already has 129 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. - Top new repositories this week: #199. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 4 - Issues and pull requests: 57 - Watchers: 4 - Average over the last week: 48 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 1 - Latest release: v0.1.13-ultrawide-test2 (2026-11-02) ## Stars per day, last 3 days (oldest → newest, today is partial) 2026-10-31 … 2026-11-02: 71, 57, 0 ## Spotted in now - Top new repositories this week: #199 ## Similar by description 1. **NotRexed/SkyboundTotk** — 2.6 · Cooling · Games & graphics · C++ · +13 stars measured 2026-11-02, 00:11–10:56 UTC, ≈ 26 by evening An experimental Windows x64 static recompilation project for The Legend of Zelda: Tears of the Kingdom (base version 1.0.0): AArch64 game code is translated to C and built into a native executable with a WebGPU renderer. Requires your own… Full card: https://gitnova.dev/en/r/NotRexed/SkyboundTotk.md 2. **OAleex/OpenShao** — 1.1 · Steady · Games & graphics · C++ · +1 star measured 2026-11-02, 00:15–11:03 UTC, ≈ 3 by evening Native PC port of Mortal Kombat: Shaolin Monks (Xbox) via static recompilation. Requires your own legally obtained game copy; adds resolution and render scale settings, display modes, and remappable controls. Full card: https://gitnova.dev/en/r/OAleex/OpenShao.md 3. **Apolinario-coder/SkyRecomp** — 1.3 · Steady · Games & graphics · C · +2 stars measured 2026-11-02, 00:14–11:02 UTC, ≈ 7 by evening A native cross-platform runtime that runs The Legend of Zelda: Skyward Sword HD on PC via static AArch64-to-C recompilation instead of emulation. Requires your own legally obtained v1.0.0 game files. Full card: https://gitnova.dev/en/r/Apolinario-coder/SkyRecomp.md 4. **gothamor/gta-vcs-recomp** — 4.3 · Cooling · Games & graphics · C++ · +18 stars measured 2026-11-02, 00:07–10:53 UTC, ≈ 51 by evening A native Windows and Linux port of Grand Theft Auto: Vice City Stories (PS2), created by statically recompiling the game's PS2 executable into C++. It contains no game code or data, so you must supply your own disc image. Full card: https://gitnova.dev/en/r/gothamor/gta-vcs-recomp.md 5. **Revivedx/SavageWindRecomp** — 3.2 · Steady · Games & graphics · C · +56 stars measured 2026-11-02, 00:09–10:54 UTC, ≈ 139 by evening Static recompilation of The Legend of Zelda: Breath of the Wild (Switch v1.8.2) into a native Windows/Linux application, requiring the user's own game dump. It aims to provide a PC version with graphics options, mods, and keyboard/mouse… Full card: https://gitnova.dev/en/r/Revivedx/SavageWindRecomp.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-11-02 11:06 UTC, updated every 30 minutes.