# josiahg2502-glitch/BrawlRecompiled > Native PC port of Super Smash Bros. Brawl made by statically recompiling the game's PowerPC code to C++ without an emulator. Requires your own disc image and supports SD mods like Project+ and REX. - Magnitude: 1.1 out of 10 — Cooling - Stars: 114 total · +2 stars measured 2026-10-27, 09:12–11:05 UTC, ≈ 5 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C++ · Created: 2026-10-22 · Last push: 2026-10-24 - GitHub: https://github.com/josiahg2502-glitch/BrawlRecompiled · Page: https://gitnova.dev/en/r/josiahg2502-glitch/BrawlRecompiled ## Useful for - Run Brawl on PC at 4K with a gamepad and no emulator - Install Project+ or REX through the virtual SD card - Play a 2–4 player online match via room code ## Why it’s here - Star-counter measurements on 2026-10-27 (UTC), 09:12–11:05: 112 → 114 stars (+2). This is the change over that interval. - Estimated end-of-day forecast: about +5 stars, using observed gains and the previous day. - The repository is 5 days old and already has 114 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 3 - Issues and pull requests: 20 - Watchers: 6 - Average over the last week: 20 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 1 - Latest release: v0.4.0 (2026-10-24) ## Stars per day, last 6 days (oldest → newest, today is partial) 2026-10-22 … 2026-10-27: 33, 40, 14, 19, 6, 2 ## Similar by description 1. **OpenSmash-Ultimate/ssbu-recomp** — 1.8 · Steady · Games & graphics · C · +10 stars measured 2026-10-27, 00:40–11:08 UTC, ≈ 21 by evening Static recompilation of Super Smash Bros. Ultimate 13.0.4 into a native Windows x64 program: tools and runtime only, no emulator, requires your own game dump. Full card: https://gitnova.dev/en/r/OpenSmash-Ultimate/ssbu-recomp.md 2. **OpenSmash-Ultimate/WindowSmash** — 1.0 · Cooling · Games & graphics · C · +4 stars measured 2026-10-27, 00:43–11:05 UTC, ≈ 8 by evening Experimental native porting toolkit for Super Smash Bros. Ultimate on Windows x64: static AArch64-to-C recompilation, a Direct3D 11 runtime, and a Local Wireless relay for netplay. Full card: https://gitnova.dev/en/r/OpenSmash-Ultimate/WindowSmash.md 3. **Jakeschincariol/console-skill** — 2.1 · Early signal · Games & graphics · Python · +6 stars measured 2026-10-27, 00:39–10:58 UTC, ≈ 13 by evening A set of 11 Claude skills for porting PS2 games you own to PC via the PS2Recomp static recompiler: reverse engineering, backend, graphics, sound, controllers and mods. Not an emulator — MIPS code is translated to C++ and built into a… Full card: https://gitnova.dev/en/r/Jakeschincariol/console-skill.md 4. **gamboozino/ngbrecomp** — 1.4 · Steady · Games & graphics · C · +8 stars measured 2026-10-27, 00:42–11:02 UTC, ≈ 15 by evening A PC port of Ninja Gaiden Black (Xbox, 2005) for Linux and Windows, made by statically recompiling the game's code with its own Vulkan renderer. Requires your own copy of the game. Full card: https://gitnova.dev/en/r/gamboozino/ngbrecomp.md 5. **whompay/inFAMOUSreborn** — 1.6 · Cooling · Games & graphics · C · +7 stars measured 2026-10-27, 00:41–11:01 UTC, ≈ 15 by evening An unofficial native Windows port of inFamous from PS3: the game's code is statically recompiled to C/C++ via ps3recomp, running as a normal program rather than an emulator. Full card: https://gitnova.dev/en/r/whompay/inFAMOUSreborn.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-27 11:09 UTC, updated every 30 minutes.