# jrouwe/JoltPhysics > A multi-core friendly rigid body physics and collision detection library in C++ for games and VR, used by Horizon Forbidden West and Death Stranding 2. - Magnitude: 1.2 out of 10 — Steady - Stars: 11,574 total · +0 stars today, ≈ 2 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C++ · License: MIT · Created: 2021-08-12 · Last push: 2026-09-20 - GitHub: https://github.com/jrouwe/JoltPhysics · Page: https://gitnova.dev/en/r/jrouwe/JoltPhysics ## Useful for - Add rigid body and collision simulation to a C++ game engine - Build a VR scene with ragdoll characters and collisions - Implement deterministic physics for networked client synchronization ## Why it’s here - 0 stars so far today, about 2 expected by the end of the day. - GitHub Trending C++ today: #16, +7 stars. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 975 - Issues and pull requests: 1,485 - Watchers: 143 - Average over the last week: 5 per day - Usual pace: 7 per day - Stars in the last hour (measured): 3 - Latest release: v5.6.0 (2026-07-11) ## Stars per day, last 30 days (oldest → newest, today is partial) 2026-08-24 … 2026-09-22: 6, 9, 8, 13, 6, 6, 10, 10, 1, 4, 3, 7, 7, 4, 9, 14, 8, 7, 7, 5, 6, 5, 4, 3, 11, 1, 5, 3, 9, 0 ## Spotted in now - GitHub Trending C++ today: #16, +7 stars ## More in this category 1. **adonis-singh/re4** — 4.7 · Early signal · Games & graphics · C++ · +5 stars today, ≈ 20 by evening A complete byte-identical decompilation of Resident Evil 4 for the GameCube (G4BE08 debug build) into C/C++, reproducing main.dol and all 110 REL overlays. Full card: https://gitnova.dev/en/r/adonis-singh/re4.md 2. **xianxie6/qingming-riverside** — 4.3 · Early signal · Games & graphics · JavaScript · +8 stars today, ≈ 22 by evening An interactive scroll inspired by 'Along the River During the Qingming Festival': walking the streets, ferry rides, rain, and a boat-passing event under the Rainbow Bridge. Runs in the browser with no install. Full card: https://gitnova.dev/en/r/xianxie6/qingming-riverside.md 3. **lfarroco/ogre-battle-64-recomp** — 3.7 · Early signal · Games & graphics · Assembly · +0 stars today, ≈ 6 by evening Static recompilation of the N64 game Ogre Battle 64: Person of Lordly Caliber into a native PC executable using the N64Recomp toolchain. No game data is bundled — you must supply your own ROM dump. Full card: https://gitnova.dev/en/r/lfarroco/ogre-battle-64-recomp.md 4. **danfromtico/autorun** — 3.0 · Early signal · Games & graphics · C · +6 stars today, ≈ 15 by evening Homebrew app for Nintendo Switch that runs 32-bit Windows games via Wine and translates x86 code to ARM with Box64. Games are copied to the SD card and launched from a built-in library. Full card: https://gitnova.dev/en/r/danfromtico/autorun.md 5. **rakanki911/DLSS5-Swapper** — 2.7 · Cooling · Games & graphics · JavaScript · +25 stars today, ≈ 72 by evening A tool to install, tune and restore DLSS 5 in games and emulators: supports native DLSS games, DLSS5-Feeder for games without DLSS, RenoDX, OptiScaler and multipass rendering across DirectX, Vulkan, OpenGL and DirectDraw. Full card: https://gitnova.dev/en/r/rakanki911/DLSS5-Swapper.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-09-22 12:33 UTC, updated every 30 minutes.