# kitao/pyxel > A retro game engine for Python with console-style limits: 16 colors and 4 sound channels. Suited for making pixel-art games in Python. - Magnitude: 2.3 out of 10 — Steady - Stars: 17,949 total · +12 stars today, ≈ 20 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: Rust · Created: 2018-06-10 · Last push: 2026-09-25 - GitHub: https://github.com/kitao/pyxel · Page: https://gitnova.dev/en/r/kitao/pyxel ## Useful for - Build a small pixel-art game in Python without a heavy engine - Prototype a retro game with a limited palette and sound - Teach game dev basics in Python via a simple API ## Why it’s here - 12 stars so far today, about 20 expected by the end of the day. The usual pace is 6 per day, so that's 3.5× as much. - Over the last two days the pace is 4.1× that of the previous week and a half. - GitHub Trending Rust today: #14, +32 stars. - Recent forks include notable developers: @Boyquotes (726 followers). ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 934 - Issues and pull requests: 669 - Watchers: 230 - Average over the last week: 13 per day - Usual pace: 6 per day - Stars in the last hour (measured): 1 - Latest release: v2.9.9 (2026-08-12) ## Stars per day, last 30 days (oldest → newest, today is partial) 2026-08-27 … 2026-09-25: 3, 2, 1, 3, 3, 2, 4, 2, 4, 4, 23, 10, 7, 5, 2, 5, 6, 11, 7, 6, 2, 0, 1, 5, 2, 4, 11, 27, 21, 12 ## Spotted in now - GitHub Trending Rust today: #14, +32 stars ## More in this category 1. **dgreenheck/tidewater** — 6.8 · Early signal · Games & graphics · JavaScript · +99 stars today, ≈ 190 by evening A browser fishing game set on a tropical island: cast from the pier, beach or boat, fight the fish, sell your catch and buy better gear. Runs on WebGPU with its own small rendering engine, no framework. Full card: https://gitnova.dev/en/r/dgreenheck/tidewater.md 2. **Aureliengmz/clearwater** — 5.9 · Early signal · Games & graphics · HTML · +67 stars today, ≈ 116 by evening Real-time photoreal water demo in a single HTML file using WebGL2, no libraries or build step: FFT waves, caustics, refraction and glare. Full card: https://gitnova.dev/en/r/Aureliengmz/clearwater.md 3. **riba2534/claude-opus-5-5-demo** — 4.9 · Early signal · Games & graphics · JavaScript · +7 stars today, ≈ 28 by evening A demonstration of Claude Opus 5.5 code generation: three playable 3D web games, each built from a single one-sentence prompt in one session with zero human edits and deployed online. Full card: https://gitnova.dev/en/r/riba2534/claude-opus-5-5-demo.md 4. **TeamGDB/Yakumo** — 4.7 · Early signal · Games & graphics · C++ · +27 stars today, ≈ 56 by evening A native port of Monster Hunter Portable 3rd HD Ver. via static recompilation of PSP code into C++, rendering with Vulkan and SDL3; not an emulator, requires your own game copy. Full card: https://gitnova.dev/en/r/TeamGDB/Yakumo.md 5. **mike007jd/voxel-musou** — 4.6 · Early signal · Games & graphics · JavaScript · +10 stars today, ≈ 25 by evening A browser-playable voxel action game in the style of Dynasty Warriors built with Three.js: play as Zhao Yun and cut through hundreds of Wei soldiers with his spear. No build step — plain ES modules and a fixed 60 Hz simulation. Full card: https://gitnova.dev/en/r/mike007jd/voxel-musou.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-09-25 14:45 UTC, updated every 30 minutes.