# momusdigital/fnv_decomp > A community decompilation of Fallout: New Vegas (Steam 1.4.0.525) into C++ source that compiles byte-for-byte identical to the original executable, intended for modding, research and game preservation. - Magnitude: 5.3 out of 10 — Early signal - Stars: 175 total · +11 stars measured 2026-11-03, 10:39–13:47 UTC, ≈ 41 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C++ · Created: 2026-10-31 · Last push: 2026-11-02 - GitHub: https://github.com/momusdigital/fnv_decomp · Page: https://gitnova.dev/en/r/momusdigital/fnv_decomp ## Useful for - Study how a specific game function works by reading its matched C++ source - Rename placeholder FUN_00xxxxxx functions and improve comments without changing compiled bytes - Verify a change still matches the original executable via the automatic match check ## Why it’s here - Star-counter measurements on 2026-11-03 (UTC), 10:39–13:47: 164 → 175 stars (+11). This is the change over that interval. - Estimated end-of-day forecast: about +41 stars, using observed gains and the previous day. - The repository is 3 days old and already has 175 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. - About 23 forks a day — people are taking the code. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 25 - Issues and pull requests: 14 - Watchers: 7 - Average over the last week: 48 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 2 ## Stars per day, last 4 days (oldest → newest, today is partial) 2026-10-31 … 2026-11-03: 0, 0, 151, 11 ## More in this category 1. **patch-gg/pixelfx** — 6.8 · Peaking · Games & graphics · JavaScript · +403 stars measured 2026-11-03, 00:30–13:47 UTC, ≈ 691 by evening A library of 232 pixel art effects and animations (fire, explosions, magic, weather, UI), each a small dependency-free JS module, plus a Claude Code skill for authoring your own. Full card: https://gitnova.dev/en/r/patch-gg/pixelfx.md 2. **Djihads80/Eglantine** — 6.5 · Peaking · Games & graphics · C++ · +310 stars measured 2026-11-03, 00:30–13:47 UTC, ≈ 531 by evening Eglantine is a free, open-source Nintendo Switch 2 emulator written in C++, derived from Eden, Yuzu and Sudachi. It aims to run commercial Switch 2 games on Windows, Linux, macOS, Android and FreeBSD. Full card: https://gitnova.dev/en/r/Djihads80/Eglantine.md 3. **valentderah/totk-pc-recomp** — 6.5 · Peaking · Games & graphics · C · +339 stars measured 2026-11-03, 00:30–13:47 UTC, ≈ 612 by evening Static recompilation of The Legend of Zelda: Tears of the Kingdom into a native Windows x86-64 application with a Vulkan renderer. Game files are not included; you need your own copy. Full card: https://gitnova.dev/en/r/valentderah/totk-pc-recomp.md 4. **zortos293/Eglantine** — 5.7 · Early signal · Games & graphics · C++ · +116 stars measured 2026-11-03, 00:31–13:47 UTC, ≈ 195 by evening Experimental Nintendo Switch 2 emulator in C++, a fork of Eglantine with memory leak fixes, speed improvements and support for more games. Full card: https://gitnova.dev/en/r/zortos293/Eglantine.md 5. **smarkyie/NSP-Box** — 5.7 · Early signal · Games & graphics · Python · +65 stars measured 2026-11-03, 00:31–13:47 UTC, ≈ 126 by evening A portable Windows tool that packages already-extracted ExeFS/RomFS game snapshots and DLC into plaintext NSP files for compatible Switch emulators, with optional reversible emulator patching. Full card: https://gitnova.dev/en/r/smarkyie/NSP-Box.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-11-03 14:05 UTC, updated every 30 minutes.