# optiscaler/OptiScaler > OptiScaler is a middleware that intercepts upscaler calls in games (DLSS2+/FSR2+/XeSS) and redirects them to a chosen backend, allowing replacement of one technology with another. It also manages frame generation, including experimental OptiFG for DX12 and support for Nukem mod for DLSSG-to-FSR3 FG. - Magnitude: 2.2 out of 10 — Steady - Stars: 12,186 total · +12 stars measured 2026-10-29, 00:08–05:46 UTC, ≈ 39 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C++ · License: GPL-3.0 · Created: 2023-12-07 · Last push: 2026-10-28 - GitHub: https://github.com/optiscaler/OptiScaler · Page: https://gitnova.dev/en/r/optiscaler/OptiScaler ## Useful for - Replace DLSS with FSR 3.1 in a game that only supports DLSS - Enable FSR-FG frame generation in a DX12 game without native support - Adjust RCAS sharpening and output scaling via OptiScaler overlay ## Why it’s here - Star-counter measurements on 2026-10-29 (UTC), 00:08–05:46: 12174 → 12186 stars (+12). This is the change over that interval. - Estimated end-of-day forecast: about +39 stars, using observed gains and the previous day. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 574 - Issues and pull requests: 1,036 - Watchers: 112 - Average over the last week: 36 per day - Usual pace: 30 per day - Stars in the last hour (measured): 4 - Latest release: v0.9.4 (2026-07-18) ## Stars per day, last 30 days (oldest → newest, today is partial) 2026-09-30 … 2026-10-29: 25, 19, 26, 24, 18, 24, 20, 23, 25, 20, 34, 29, 20, 24, 28, 28, 16, 28, 22, 32, 38, 52, 31, 34, 42, 36, 37, 28, 32, 12 ## Magnitude by day, last 14 days 10-16 2.0, 10-17 2.1, 10-18 2.0, 10-19 2.0, 10-20 2.1, 10-21 2.6, 10-22 2.9, 10-23 2.6, 10-24 2.7, 10-25 2.6, 10-26 2.6, 10-27 2.5, 10-28 2.2, 10-29 2.2 ## Similar by description 1. **sdli1995/dlssg_for_sm86** — 1.8 · Steady · Games & graphics · HTML · +8 stars measured 2026-10-29, 00:09–05:47 UTC, ≈ 27 by evening A mod for Windows D3D12 games that enables DLSS frame generation on RTX 30 (SM86) and RTX 20 (SM75) GPUs via a system DLL proxy. It bundles its own C++ wrapper, PTX/Cubin and the 310.1 model in a single DLL, with no CUDA Toolkit required. Full card: https://gitnova.dev/en/r/sdli1995/dlssg_for_sm86.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-29 05:52 UTC, updated every 30 minutes.