# patch-gg/pixelfx > A library of 232 pixel art effects and animations (fire, explosions, magic, weather, UI), each a small dependency-free JS module, plus a Claude Code skill for authoring your own. - Magnitude: 4.9 out of 10 — Early signal - Stars: 181 total · +41 stars measured 2026-10-30, 16:12–17:48 UTC, ≈ 51 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: JavaScript · License: MIT · Created: 2026-10-30 · Last push: 2026-10-30 - GitHub: https://github.com/patch-gg/pixelfx · Homepage: https://patch-gg.github.io/pixelfx/ · Page: https://gitnova.dev/en/r/patch-gg/pixelfx ## Useful for - Add a frost nova effect to a browser game on canvas or Phaser - Export fire and explosions categories as sprite sheets for Godot or Unity - Generate a new effect via the Claude Code skill and render its preview ## Why it’s here - Star-counter measurements on 2026-10-30 (UTC), 16:12–17:48: 140 → 181 stars (+41). This is the change over that interval. - Estimated end-of-day forecast: about +51 stars, using observed gains and the previous day. - The repository is 0 days old and already has 181 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. - Top new repositories this week: #131. - About 58 forks a day — people are taking the code. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 22 - Issues and pull requests: 0 - Watchers: 0 - Average over the last week: 51 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 30 ## Stars per day, last 1 day (oldest → newest, today is partial) 2026-10-30 … 2026-10-30: 41 ## Spotted in now - Top new repositories this week: #131 ## Similar by description 1. **LucasJRamos/spritekiln** — 1.0 · Steady · Games & graphics · Python · +5 stars measured 2026-10-30, 00:24–17:59 UTC, ≈ 6 by evening A Python tool that renders animated 8-direction pixel-art sprites from procedural 3D models described in YAML, designed to be driven by coding assistants via MCP. Full card: https://gitnova.dev/en/r/LucasJRamos/spritekiln.md 2. **956005596/pixel-asset-workshop** — 0.0 · Quiet · Games & graphics · HTML · Not enough measurements today Offline workshop for pixel sprites, skeletal animation and procedural 2D effects in a single HTML file, with a local CLI and MCP server for automation. Full card: https://gitnova.dev/en/r/956005596/pixel-asset-workshop.md 3. **aseprite/aseprite** — 2.3 · Steady · Games & graphics · C++ · +8 stars measured 2026-10-30, 00:19–17:52 UTC, ≈ 12 by evening Animated sprite editor and pixel art tool for Windows, macOS and Linux, with layers, frames, palettes and export to sprite sheets and GIF. Full card: https://gitnova.dev/en/r/aseprite/aseprite.md 4. **Hugo-Dz/spritefusion-sprite-normals** — 1.2 · Cooling · Games & graphics · Rust · +8 stars measured 2026-10-30, 00:24–17:58 UTC, ≈ 10 by evening A Rust tool that generates normal maps from pixel art sprites, sprite sheets, and animations, available as a CLI and a WebAssembly library. It enables dynamic lighting on 2D sprites for 2.5D games. Full card: https://gitnova.dev/en/r/Hugo-Dz/spritefusion-sprite-normals.md 5. **Rijalmoneyfinder/mcp-game-asset-forge** — 0.0 · Steady · HTML · Not enough measurements today MCP: Python Tools for Turning AI Prompts into Game Assets Full card: https://gitnova.dev/en/r/Rijalmoneyfinder/mcp-game-asset-forge.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-30 18:02 UTC, updated every 30 minutes.