# ravencaio/tlou-remastered-pc > A native Windows PC port of The Last of Us Remastered (PS4) that runs the game's own x86-64 code on a custom runtime with reimplemented PS4 system libraries and a Vulkan renderer based on shadPS4. Requires your own dumped game files; no game data is included. - Magnitude: 4.8 out of 10 — Early signal - Stars: 181 total · +0 stars measured 2026-11-03, 09:52–11:25 UTC, ≈ 32 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C++ · License: GPL-2.0 · Created: 2026-11-01 · Last push: 2026-11-03 - GitHub: https://github.com/ravencaio/tlou-remastered-pc · Page: https://gitnova.dev/en/r/ravencaio/tlou-remastered-pc ## Useful for - Run The Last of Us Remastered on Windows without a PS4 using your own dumped copy - Build the runtime from source in MSYS2 CLANG64 to test or contribute fixes - Tune frame limit and graphics settings via the launcher to reduce frame pacing issues ## Why it’s here - Star-counter measurements on 2026-11-03 (UTC), 09:52–11:25: 181 → 181 stars (+0). This is the change over that interval. - Estimated end-of-day forecast: about +32 stars, using observed gains and the previous day. - The repository is 2 days old and already has 181 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. - Top new repositories this week: #176. - About 5 forks a day — people are taking the code. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 5 - Issues and pull requests: 26 - Watchers: 6 - Average over the last week: 70 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 1 - Latest release: v0.1.4 (2026-11-03) ## Stars per day, last 3 days (oldest → newest, today is partial) 2026-11-01 … 2026-11-03: 56, 121, 0 ## Spotted in now - Top new repositories this week: #176 ## Similar by description 1. **Castlesea/infamous-second-son-pc-port** — 0.3 · Steady · Games & graphics · C++ · +0 stars measured 2026-11-03, 00:41–11:39 UTC, ≈ 0 by evening Experimental native Windows port of the PS4 game inFAMOUS Second Son: a custom runtime replacing PS4 system libraries and a Vulkan renderer derived from shadPS4. Requires your own copy of the game. Full card: https://gitnova.dev/en/r/Castlesea/infamous-second-son-pc-port.md 2. **RanggaCasper/MostWanted-Android** — 2.0 · Early signal · Games & graphics · C++ · +7 stars measured 2026-11-03, 00:36–11:33 UTC, ≈ 14 by evening Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition), statically recompiling the x86 code to C++ for arm64 with a Vulkan renderer and SDL3. Requires your own legally acquired game files; no assets included. Full card: https://gitnova.dev/en/r/RanggaCasper/MostWanted-Android.md 3. **deadinside28/bloodborne_pc** — 2.0 · Steady · Games & graphics · C++ · +11 stars measured 2026-11-03, 00:36–11:33 UTC, ≈ 24 by evening A native Linux port of Bloodborne: runs the original PS4 executable directly on x86-64, replacing PS4 system libraries and translating GPU work to Vulkan. Requires your own dump of CUSA03173 v1.09. Full card: https://gitnova.dev/en/r/deadinside28/bloodborne_pc.md 4. **Supermedo/uncharted_pc** — 1.6 · Cooling · Apps · C++ · +3 stars measured 2026-11-03, 00:37–11:35 UTC, ≈ 9 by evening Native Windows port of Uncharted: The Nathan Drake Collection (PS4) that runs the original game code and translates graphics to Vulkan. Requires your own decrypted game dump; no game files included. Full card: https://gitnova.dev/en/r/Supermedo/uncharted_pc.md 5. **florinp93/hells-gate-recomp** — 1.3 · Steady · Games & graphics · C++ · +2 stars measured 2026-11-03, 00:37–11:37 UTC, ≈ 5 by evening A PC port of Dante's Inferno (Xbox 360) that statically recompiles the PowerPC executable into native C++ via the ReXGlue SDK, with its own Vulkan renderer replacing the D3D layer. Requires your own dumped game ISO. Full card: https://gitnova.dev/en/r/florinp93/hells-gate-recomp.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-11-03 11:41 UTC, updated every 30 minutes.