# recastnavigation/recastnavigation > A C++ library for generating navigation meshes (navmesh) from level geometry and for pathfinding, agent movement and crowd simulation at runtime. Used by Unity, Unreal, Godot and many games. - Magnitude: 2.9 out of 10 — Breakout - Stars: 8,097 total · +3 stars measured 2026-10-31, 11:33–13:40 UTC, ≈ 8 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C++ · License: Zlib · Created: 2013-09-15 · Last push: 2026-02-27 - GitHub: https://github.com/recastnavigation/recastnavigation · Homepage: http://recastnav.com/ · Page: https://gitnova.dev/en/r/recastnavigation/recastnavigation ## Useful for - Generate a navmesh in a game level from arbitrary triangle geometry - Build paths and run navmesh queries for NPCs with Detour - Simulate crowd movement with collision avoidance using DetourCrowd ## Why it’s here - Star-counter measurements on 2026-10-31 (UTC), 11:33–13:40: 8094 → 8097 stars (+3). This is the change over that interval. - Estimated end-of-day forecast: about +8 stars, using observed gains and the previous day. - Before this, the repository barely got any stars — about 2 per day. - Elevated gains were measured on the last 2 completed UTC days in a row. Continued growth is not guaranteed. - GitHub Trending C++ today: #9, +24 stars. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 1,834 - Issues and pull requests: 769 - Watchers: 382 - Average over the last week: 16 per day - Usual pace: 2 per day - Stars in the last hour (measured): 0 - Latest release: v1.6.0 (2023-05-21) ## Stars per day, last 30 days (oldest → newest, today is partial) 2026-10-02 … 2026-10-31: 1, 1, 2, 1, 2, 4, 1, 4, 1, 3, 2, 2, 3, 4, 1, 3, 1, 2, 4, 0, 1, 2, 2, 2, 0, 3, 3, 76, 22, 3 ## Spotted in now - GitHub Trending C++ today: #9, +24 stars ## More in this category 1. **valentderah/totk-pc-recomp** — 8.1 · Breakout · Games & graphics · C · +607 stars measured 2026-10-31, 00:27–13:38 UTC, ≈ 1,067 by evening Static recompilation of The Legend of Zelda: Tears of the Kingdom into a native Windows x86-64 application with a Vulkan renderer. Game files are not included; you need your own copy. Full card: https://gitnova.dev/en/r/valentderah/totk-pc-recomp.md 2. **patch-gg/pixelfx** — 7.8 · Early signal · Games & graphics · JavaScript · +524 stars measured 2026-10-31, 00:27–13:38 UTC, ≈ 830 by evening A library of 232 pixel art effects and animations (fire, explosions, magic, weather, UI), each a small dependency-free JS module, plus a Claude Code skill for authoring your own. Full card: https://gitnova.dev/en/r/patch-gg/pixelfx.md 3. **Djihads80/Eglantine** — 7.4 · Early signal · Games & graphics · C++ · +374 stars measured 2026-10-31, 00:27–13:38 UTC, ≈ 616 by evening Eglantine is a free, open-source Nintendo Switch 2 emulator written in C++, derived from Eden, Yuzu and Sudachi. It aims to run commercial Switch 2 games on Windows, Linux, macOS, Android and FreeBSD. Full card: https://gitnova.dev/en/r/Djihads80/Eglantine.md 4. **mike-vops93s1/Valorant-ESP-Advanced-Player-Visual-Overlay-2026** — 6.4 · Early signal · Games & graphics · Python · +0 stars measured 2026-10-31, 00:35–13:38 UTC, ≈ 47 by evening An open-source Python overlay for Valorant that renders player boxes, names, health bars, distance and skeletons for visual reference. It is a cheat tool, so using it in online matches violates the game's rules and risks a ban. Full card: https://gitnova.dev/en/r/mike-vops93s1/Valorant-ESP-Advanced-Player-Visual-Overlay-2026.md 5. **horizon-rust/horizon** — 6.2 · Breakout · Games & graphics · Rust · +253 stars measured 2026-10-31, 00:27–13:38 UTC, ≈ 465 by evening A from-scratch Rust reimplementation of Minecraft: Java Edition that loads vanilla worlds and is validated against the original through 281 differential test harnesses. It also exposes a CLI and MCP interface so scripts and AI agents can… Full card: https://gitnova.dev/en/r/horizon-rust/horizon.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-31 13:48 UTC, updated every 30 minutes.