# scarletnx/ScarletNX > A static ARM64-to-x86 recompiler that runs Nintendo Switch games on Linux, Windows and FreeBSD, with an HLE layer for Horizon OS and Maxwell graphics, plus a CPU-only Linux AArch64 runtime. - Magnitude: 4.6 out of 10 — Early signal - Stars: 86 total · +5 stars measured 2026-10-16, 02:55–05:07 UTC, ≈ 57 by evening - Star trust: star growth looks organic - Category: Games & graphics · Language: C · License: GPL-3.0 · Created: 2026-10-11 · Last push: 2026-10-16 - GitHub: https://github.com/scarletnx/ScarletNX · Homepage: https://scarletnx.github.io/ · Page: https://gitnova.dev/en/r/scarletnx/ScarletNX ## Useful for - Run a Switch game with ScarletNX by extracting and recompiling an XCI or NSP file, then playing it. - Build the CPU-only Linux AArch64 runtime to execute static AArch64 ELF binaries without Switch graphics dependencies. - Use libscarletnx-recompiler to run ARM64 or AArch32 code in your own process with a custom SVC handler. ## Why it’s here - Star-counter measurements on 2026-10-16 (UTC), 02:55–05:07: 81 → 86 stars (+5). This is the change over that interval. - Estimated end-of-day forecast: about +57 stars, using observed gains and the previous day. - The repository is 5 days old and already has 86 stars. With less than two weeks of history, there's no usual pace to compare the spike against yet. - Top new repositories this week: #191. ## Star trust Star growth looks organic. Star-trust labels are heuristics based on the repository’s behavior, not a check of every stargazer. ## Numbers - Forks: 11 - Issues and pull requests: 256 - Watchers: 2 - Average over the last week: 24 per day - Usual pace: too little history (under two weeks) - Stars in the last hour (measured): 3 - Latest release: nightly (2026-10-16) ## Stars per day, last 6 days (oldest → newest, today is partial) 2026-10-11 … 2026-10-16: 6, 1, 0, 0, 79, 5 ## Spotted in now - Top new repositories this week: #191 ## Similar by description 1. **ran-j/PS2Recomp** — 3.5 · Breakout · Games & graphics · C++ · +3 stars measured 2026-10-16, 00:06–05:08 UTC, ≈ 30 by evening Experimental PlayStation 2 static recompiler: translates MIPS R5900 instructions from ELF binaries into C++ and provides a runtime to execute the generated code. Aimed at building native PC ports and reverse-engineering PS2 games. Full card: https://gitnova.dev/en/r/ran-j/PS2Recomp.md 2. **snuri00/ps2-web-recomp** — 5.1 · Early signal · Games & graphics · C++ · +13 stars measured 2026-10-16, 00:05–05:06 UTC, ≈ 72 by evening Static recompilation of PlayStation 2 games to WebAssembly with a native runtime: Emotion Engine code is translated to C++ and the PS2 OS and hardware are reimplemented, rendering via WebGPU. Games run in the browser without an emulator,… Full card: https://gitnova.dev/en/r/snuri00/ps2-web-recomp.md --- Magnitude (0–10) measures how fast and how unusually interest in a repository is growing right now. It is not a quality score. Days are UTC. “So far today” is a fact; “expected by the end of the day” is a forecast. Summaries and use cases are written by an LLM (DeepSeek V4.1 Flash) from the README and may be inaccurate: verify specific claims (benchmarks, speed, hardware) in the repository itself. Data as of 2026-10-16 05:18 UTC, updated every 30 minutes.